Weaves are more obnoxious than difficult. They are not fun. There’s a degree of skill involved, but it’s almost entirely just learning the weave, making a plan, and executing said plan properly. It gets to a point where the player just “turns off” or “cruise controls” because there is no thought or true challenge to it. I observe people just grinding it repetitively and essentially “brute forcing” their way to victory. Then people do cheesy builds or strategies and say “OP OP OP” to some builds like Kaboom! BW, but in reality things like Kaboom! BW don’t transition well into something like a regular adventure mode or twitch/deeds because things/builds like that function very well in a static environment but not so much in a dynamic one.
I helped a buddy here and there with weaves all over the board, including several higher ones, and when people follow the plan it plays out smooth as butter most of the time. Or if people aren’t listening then it’s more like rinse and repeat until they hopefully do the thing they should be doing. Sometimes there is a bit of RNG, but static challenges like weaves lose any sense of challenge when they’re just gimmicky in design.
Things like Twitch Mode or Deeds are better in design because they maintain that dynamic experience while still achieving the goal of making a more difficult playthrough for players.
I think the best example I could give is weaves are almost identical in design to old arcade games like Pac Man. You follow the same strategy and motions each time and you can produce nearly identical results each time. It eventually becomes a game of memorization and execution. Anyone is capable of producing the result given they can also memorize the “layout” or plan and execute it even moderately well.
This isn’t about appreciating or diminishing the accomplishments of a player who achieves victory in a scenario like that. Rather, it’s about making a point. For a game like Vermintide, the true test of skill comes in being able to change, adapt, and overcome with skill and experience the dynamic challenges that come with each randomized playthrough. That is the heart of the Vermintide experience. When you take that away, you take away what makes Vermintide, Vermintide. And you take away what makes Vermintide a truly enjoyable experience.