It has been 3 weeks since Winds Of Magic released.
Weave is the game mode, most important feature of WOM expansion but it seems weave is already dying content at this moment. There are several factors why weave is ignored by players. I will write what makes weave ignored and how we make it popular.
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Rewarding Each difficulty chest upon clear score
Right now, Weave modes reward you essence and 400 xp. Essence’s usage is limited on weave so it can’t attract players if they care chest. 400 xp could be okay at first but if you play weave more and more, you will spend 15 ~ 20 mins on high level weave and at same time, you can take 1320 xp on adventure mode. So both essence and xp is not the reward players seek and that’s why we need more box on clearing them. -
Rewarding Weave weapon skins on clearing specific weave stage by specific Hero
Not only color & pattern, but also their base illusions are different from existed RED weapon illusions.
Weave skin is great and playing with new toy is always welcome but it can be used for only weave. Players will play weave if they are rewarded with weave skin and as they playing, they will find how fun weave is. -
Preserving Weave Season 1 For portrait grinding
Not everyone can play Vermintide 2 24 hours. There are some who can play game many hours but also there are some who can play game 1~2hrs a day. For those, they can not get 80-120 portrait(archmage) because Season will be end each 3 months. If we preserve season 1 even though there are new seasons, they will try to get it and someday they can take it. I think everyone should get portrait achievement without time limitation if they try.
- Transfer enemy damage hidden buff to 121-160 from 91-160
Cataclysm Tier 3 is already harder than Cata tier 1 and 2. But there are enemy damage buff after weave 91 - 160 by 0% ~ 1000%. What happened is around weave 100, trashmobs will one shot you no matter how many enemy targeting you.
Slave rat deals 240 hp to player.
archer’s arrow will take your 30 hp.
rattling will take your 30 hp.
assassin takes 60~80 hp each stabbing.
As i play weave till 114, i found this is very unpleasant. If i didn’t care portrait, i would quit weave already. This enemy buff prevents players who seek portrait from playing Weave. There is no reason to put enemy damage hidden buff till 120. Weave 121 - 160 is same preset as Weave 81 - 120 and we can just move damage buff to weave 121 - 160 for leaderboard chasers. You can make both portrait seeker and leaderboard chasers satisfied by transfering enemy damage buff to 121-160 from 91-160.
Also, causal players will stop playing weave if they face this one shot thing because it is too hard.
To make weave great, we should not balance it for less than 1%.
- Let players who don’t own WOM can play Weave 0-40 freely
Before they buy WOM, they will want to test it first. More than 20$ is not cheap price and it blocks players to buy it. If we provide Weave 0-40 as demo, they can play to decide to buy WOM or not. Let them play and decide. This approach will makes players to buy WOM more.
If fatshark dev see this, please consider this topic. I spent 4 days to get people for playing weave on last week. I already spent too much time on getting groups before playing weave. Also, I don’t have a time like guys who play weave 114 more than 30 hrs to clear it. It is not my problems only. It is problems that most playerbase will face. If you invest too much to go back, then make weave more fun, attractive, friendly. We care Vermintide 2. We want to see success of Vermintide 2. We play and we feedback to you.