Sienna’s mace does not apply a DoT on any of its attacks and yet it still has the Damage over Time characteristic.
I understand that the rebalance removed the DoT, so please don’t bother telling me.
Her fire sword applies a DoT that appears to be classified as a burning effect as its damage is increased by Famished Flames, but Lingering Flames doesn’t cause it to persist on dummies. It’s not a big deal if it does cause it to persist on actual enemies, but that does mean that the dummies are next to useless for build testing as they can’t really be trusted for anything but pure crit builds. The same appears to be true for the dagger, regardless of what illusion it has, so even daggers with no flame effect still cause a burning DoT.
With things like Famished Flames, Lingering Flames, Soot Shield, Fires from Ash, Chain Reaction, and Enfeebling Flames all depending on the application of DoTs it’s unreasonable to have incorrect information about the mechanic.
The game does a poor job of communicating stats and the details of effects as it is. The last thing we need is it communicating incorrect information.