A post brought my attention to Sienna’s mace not applying the burning affect anymore.
Sure enough, the overheads heavy attack that once set them ablaze doesn’t do so anymore and I couldn’t find anywhere in any patch notes saying that the effect was removed.
In case I’m suffering from a false memory, which I don’t believe I am, the description of the mace has “Damage over Time” which doesn’t apply under the current circumstances.
Descriptions of weapon properties such as versatile, armor penetration etc should be correct and accurate.
With so many changes to talents (those available at release were simpler and more effective) and weapons it has become difficult to select a particular style of play.