just hear me out, alright?
there are two types of psyker that could be added. normal psyker like the ones that were powering the wall in the 3rd carnival mission and more powerful psykers that actually summon demons and stuff.
here’s how i think they should act.
normal enemy psyker.
attack 1: stub-gun.
the enemy will shoot at the player with a stug-gun of some kind(preferably a stub-pistol), dealing damage to them and debuffing them on crit.
attack 2: warp energy.
the enemy will throw a ball of warp energy that does AOE damage. it’ll also fling any player that has no toughness if they’re hit directly by the explosion and not just caught in the shockwave.
utility 1: warp shield.
the enemy will make cover for other enemies, but the psyker enemy will not be able to attack. however, the other enemies will be able to attack through the psyker enemies shield.
utility 2: warp teleportation.
the enemy will use the power of the warp to teleport to another place, however, this causes them to be vulnerable to attacks because they can’t move or attack while activating the teleport. the teleport also gives off a green glow while being activated. once it is fully activated, the psyker will disappear in a flash of green light and will appear somewhere else with another flash of green light.
that’s it for the normal psyker enemy.
BOSS PSYKER!
attack 1: WARP VOLLEY!
the boss will throw out a ton of warp crystals that will hit the player or the environment, at least 15. none of these will track the player due to how many are being chucked out. (inspired by assail)
attack 2: SUMMONING RITUAL!
the boss will try to summon an enemy to assist, specifically a rot fly. they will only do this if they are being completely destroyed and only if there is a large amount of fodder enemies around. to summon the rot fly, they will kill all fodder enemies and then use their souls to summon it. it will have the same amount of health as 3 mutants and the same damage as a shotgunner at point blank, but it’s not great for anything really.
attack 3: FORCE SWORD!
the boss will charge the targeted player and will swing a twohanded force sword charged with warp energy for MASSIVE DAMAGE. the boss will only do this if they are in phase 1 or phase 3. phase 1 because they’re cocky and think “this is easy, i’ve fought against more than this!” and phase 3 because they’re desperate for any advantage available, thinking “i need to use this, if i don’t, i could be killed!” and really it’s just fun like that.
attack 4: WARP-SPLOSION!
the boss will use warp energy to explode a large area, flinging players away from the explosion and dealing a large amount of damage. (only used in phase 3)
utility 1: TELEPORT!
it’s exactly like the normal enemy but much quicker.
utility 2: FORCE WALL! (also an attack in phase 2 & 3)
the boss will hold up a wall of warp energy and use a lazpistol to shoot at the players until they are either killed or they get behind the wall, at which point the boss will go back to being a normal boss fight (normal for a psyker that is.)
that’s it for both attacks and utilities for both psykers.
now for how they’d look.
the normal enemy would have 2 appearances, the first is male, the other is female.
the male would wear all yellow, basically just looking like one of the ones from the ritual in the carnival. however, he would also be wearing a bag on his hip and holding a stub-gun, along with having a holster on his hip, unless his gun has a sling.
the female would look much more like a flamer, wearing green and yellow, with her face covered. however, she would also have a bag on her chest with a knife on her hip and the same holster/sling rule as the male. the only visible parts of her would be her hands (which would have nurgle symbols on them) and her feet (which would look exactly like the males).
for the boss?
she’d have her force sword in one hand and use it as her focus, much like a psyker uses a staff. she would also have a lazpistol in her off-hand that. she’d be wearing armor covered in bones and skulls and would also have a ton of admonition green, yellow, and white fabric and paint on her and her armor. not a single piece of flesh would be visible, as she is fully protected. she also wouldn’t have a refractor field, just a shield of warp energy that she loses after it first goes down.
the reason our rejects and the base admonition psykers don’t have this? simple. a lack of skill.