We should get psyker enemies

They don’t act like ogryns either, where is the aggression?

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however they’re the 3 ogryn tree branches: crushers = heavy hitter, bulwarks = protector, reapers = gunlugger. they’re just more like low level ogryn players, and very bad ones.

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still a good idea.

when the hell did i say anything about brain burst? they wouldn’t have brain burst, they’d have a wall, an explosion, and a teleport. they’re too stupid to know how to brain burst.

Why not just use the Leech & Blightstormer from VT?

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because those feel too powerful and they’d be too unoriginal.

We should get a new enemy faction… we need something new as enemies… just that… new enemies

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Leech I have no argument against, but Blightstormer in VT2 were quite annoying on maps with pits (which are more prevalent here), and had the annoying tendency of putting their storm then moving behind walls and such, which might be even more of a problem here.

New faction would primarily mean new Bruiser\Shooter\Rager… and the likes, I’d prefer if they complete the Dregs (Giving them thematic Ogryn equivalent, and bespoken Lord type at minimum).

Then later on have a new faction with a specific mechanic (Dreg: More ‘health’, lots of Infested units; Scab: lot of Flak and Carapace armoured troops,…) that are fitting to themselves.

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Reminds me of some V2 specialist… not fan favorites but devastating

Leech - force choke disabler
Blight Stormer… blight storms could be warp storms… hopefully smaller… cast a aoe storm that grabs characters in group aoe stun & damage then hurls them randomly at end. Can be stopped by killing storm caster.

Could add a 3rd in this style

Warp Shielder: teleports around shielding his allies…

…So not to say this wouldn’t add more difficulty and frustration but would you want it?.. I mean i want more challenge and variation but some people might rage quit from a force push =p

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Not necessarily, no, but I for one would love to fight a bunch of corrupted rejects as like, a special assignment (If they ever bring those back :c)

Our powers could be good starting points for enemy powers, really help sell the “These people were like us at one point” theme, no?

I think one of the new Havoc modifiers going to have this “High Priority Support Unit” architype. Hopefully a precursor to more enemies that fill this role (I’d love to see a “Scab Commisar” for instance, that buffs enemies with their own shout and rock a revolver/saber – sorry Cactus).

I would like there to be something between Elite and Monstrosity where like, they’re about as tough as an elite but only slightly more common than monstrosities. Like specialist elites. Something that isn’t spammed at us but even having one alive and about is still threatening by itself. Patrol leaders? Or like those uncommon infected from L4D2

I hate to pester, but I think a psyker-shield cultist could be a decent foil to Bulwarks in the Dreg roster. They could summon little curved sickly-looking dark communion walls and slowly walk towards us, except said shield could be focus fired down. Maybe the more cultists that are in a group, the bigger and stronger the shield is? To make it comparable to a bulwark patrol. And while we should be able to walk through it, doing so might do damage/give us a small debuff, to encourage flanking if possible.

It’d serve a similar role to Bulwarks in the sense it’d interrupt us and protect enemies behind it, allowing them to fire freely or close the gap. But it’d play completely different requiring flanking, aggressively pushing through or focus-firing the shield. It’d certainly give stealth builds something to excel at since they could quickly run around and kill the cultist.

Unless you know of a Plague Bearer Bulwark equivalent that’d be more fitting? You are my go-to for Cool Warhammer Enemies, after all.

Also, on the point of not needing new enemies to use existing powers/weapons, what about we borrow a little from Xcom and have cultists that “mind link” with elites, making them much harder to kill, but killing the cultist kills both targets?

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Well yes, there are in fact some of our characters’ abilities and weapons that would be nice to see on enemy Psykers.

Shields, though better to treat them as a special, rather than Bulwark’s analogue.

Smite could work quite well, as an AoE stun, but Brain Burst and Assail would be annoying to play against.

Scrier gaze and Venting Shriek don’t really work well for enemies.

It certainly give them a role other than what they currently do speedrunning

For Defensive, but melee enemy ? Not sure, but honestly I don’t really think that all 3 Ogryn need to have an equivalent

If we want to consider the 2 differentiations on how the factions are made, we have armoured vs Corruption.

Summary

So we have Crusher (Armoured) vs Plaguebearer (Unyielding, part corruption damage) as the melee priority target.

Then we have the ranged one, Reaper vs Sniveler, who deal less damage outright, but debuff/corrupt with it’s snot attack.

As for Bulwark, instead of having one, we get a Bile Piper, who work as a Standard-bearer, buffing enemies, and dealing some stagger but not much damage by themselves

There is something like that in lore, but I’m not sure what’s the name is.


Tbh, Psyker and Sorcerer could bring a lot of things (I would like to inform everyone that our Psyker could have Mjolnir. Yes Thor’s hammer)

If we speak of specials:

Dreg: Taking inspiration from the Nurglite Sorcery
  • Dreg Blighter: Create several exploding boils on the ground, that if stepped on damage and corrupt. (Corpse Burst)
  • Dreg Host: Create small floating swarms of Flies, that seek Rejects and stun them (can be destroyed by shooting or meleeing them (Foul Messenger)
  • Dreg Dirge: Simply throw bolts of Pestilence (could also see it be a secondary attack for the 2 Dreg Psykers)
Scab: Taking inspiration from the Non God devotee Psyker abilities
  • Scab Gazer: Create a beam of Infernal energy, slowly damaging any entity that goes through (Infernal Gaze)
    → Scab Shrieker (Deamonshriek): Emit a shriek that will wreak toughness and toughness generation
  • Scab Blazer (Coruscating Blaze): Generate a warp bomb before throwing it
  • Scab Empyrean (Empyric Shield): Generate a Warp Shield around himself
    → Warp Shock: Alternate attack of the Scab Psykers

Then we would need some Dreg Sorcerer lord.
→ Melee: Power Scythe, or Plaguesword
→ Ranged: Dirge of Decay or Corpse Burst
→ Defence: Nurglite Blooms (Arena featuring giant blooms that when they’re not destroyed give the Lord some measure of damage negation.

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Acceptable compromise.

I actually think Brain Burst would work the best as the three. It’d be like a Dreg Sniper situation, and if too potent, could be reset by breaking LOS. Could also have a hazy green beam connecting the player to the caster, to make up for the lack of laser/flash

As far as stuns, I’d rather they explore rooting or slows or other debuffs myself. Hard stuns like the dogs, mutants and trappers are a bit played out for me.

But yeah, lot of things FS could do with the concept if they were maybe a bit quicker on developing new enemy types.

Absolutely, an instant kill attack that can’t be dodged or countered from a specialist clear on the other side of the map is exactly what Darktide needs.

Next we need to give Scab Shooters Boltguns.

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Any new mob would be fantastic.
I don’t think I will even try this useless update.

This is why I think an enemy’s Brain Burst would have to function differently than ours.

First, its charge time would be equal to or worse than a lvl 1 psyker’s, giving it a very slow ROF, as well display a “mental tether” leading to the enemy psyker’s position (in lieu of a laser). But most critically, the enemy’s version would require line of sight.

The counter would then be to break line of sight with cover, or break the tether with some other method (Stagger, suppress or kill the enemy psyker, put up a shield wall, drop a smoke grenade, or time a dodge so perfectly as for the Brain Burst to proc during the iframes, as slide dodging would not work)

You would also have visual and auditory effects to indicate the approximate “Progress” of the burst, to better gauge the best time to dodge. Cultists snipers could also have a notable spawn cue, unlike their scab sniper counterparts (I suggest ominous chanting).

Lastly, while the attack would be devastating, it would not be an instant kill. In fact, not even our own Brain Burst is an instant kill in all cases. I believe it would be on par with a sniper shot, but have some corruption damage bleed through. If necessary, it could also impart a debuff, such as taking a chunk of stamina damage, but I do not believe this necessary. Instead, I think it better to give the Dreg Brain Sniper slightly better survivability by means of the Infested Armor Type.

As a bonus, instead of a “Kick” attack, the brain burster could instead imperil itself and explode, requiring a shove or to be killed before it is able to detonate. Its efficacy would not be on par with a normal poxburster, but still be worth avoiding.

Thank you for coming to my Ted Talk.

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i actually like this specifically because not only does it add a longer range dreg but it also makes the smoke bombs SOMEWHAT VIABLE!

We soon get psyker enemies. With new modifiers all flame/void/gun/assail psykers automatically turns into arch enemy of any party (havoc only).

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So remember in another thread where we said you have a habit of shutting down other peoples ideas without offing much in response? this is what we mean. nothing in your response was constructive, you just torn down the persons idea and while we cannot read your tone from typed words, you do come across as an ass by default online when this type of behavior happens often.

You could have just said that Ogryns don’t need to be restricted to our weapons and enemies could ahve wider enemy types and functions, instead of just denouncing the idea..

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