Magistrati Oubliette - End Event Rework

I’d like to suggest a rework for the end event of this map.
Which by far, is one of the easiest end event, in my opinion.

unlike “Chasm Station” map, Magistrati Oubliette won’t spawn specials at all.
and it is weird, because in solo play, the same end event… will spawn specials as:
hounds, snipers, trappers and so on. even reapers iirc.

(perhaps it’s because of bots disabled, but i didn’t test deep there.)

To make it more interesting, whenever players destroy the void shield
and then damaging the scab captain, the scab captain will retreat inside the door.

(where he climbs down first time)

It is a gate nearby where he drops, or just make him climb up again and he’s invincible for a period of time. where then, players will focus on the horde, specials and elites, to make it more interesting, while he’s immune and observing, he will send enemies such as: specials, elites and dense horde.

either after a cool-down or certain x enemies defeated, he will drop again, and once destroying again the void shield, at this point the team should coordinately damage the boss, trying to attack at the same time, to make the kill still “faster”

pros:

  • it will make the end event challenging and interesting, making a difference in game design, where the boss is not at the center of attention, and making the fight more dynamic.

(too many times people just focus on the boss because it literally won’t spawn anything, and by the time it will send the ragers/maulers, the boss will be dead already…)

  • it would promote cooperation, as in trying to deal damage coordinately at the same time

  • it would make the bossfight a bit more interesting, because not a dps race, especially when the game is not balanced.

cons:

  • perhaps It could slightly take a bit longer than usual.
  • It could become more harder.
11 Likes

That would be cool.

Compared to fights in VT2 like Burblespue Halescourge or Rasknitt the endevent bosses in DT are pretty lame.
The twins mission event is a little better but is pretty much dead as it isn’t in the normal map rotation.

2 Likes

All the arena boss fights need to be reworked, they’re all just so boring compared to VT2 arena boss fights. They’re just “DPS the boss before you get overwhelmed by elites/specials.”

However, the least amount of work FS could do to make this particular boss more a challange would be:

  1. Make the boss drop timing consistent and adjust the horde and Rager wave timings.

The boss seems to more often drop first if every player stacks up on the wall, otherwise the chaff horde starts to drops first. Fix the timing so that the arena always quickly fills with chaff first then drop the boss. Then speed up the Rager wave spawn time so that it actually disrupts the fight and not as an afterthought

  1. Remove the railings.

Players now have to watch their positioning (similar to the train boss) to avoid getting thrown off.

  1. Program the boss so that it prefers being at the center of the arena and will charge back to the center if lured near the far wall and elevator.

This is to avoid players luring the boss to the wall to avoid being thrown off and make the players more vulnerable to the horde.

3 Likes

oh yea, also Skarrik Spinemanglr the boss in “Into the nest” map
even though the boss itself was very weak sadly, and characters being able to obliterate him xD
the design the was cool, because more dynamic

but yes boss in halescourge or rasknitt very cool ones cause providing more a challenge and having good design. the boss in castle drachenfels too

3 Likes

nice ones, i like every point
removing the railings could be interesting too

and yes, agreed

1 Like

The Scab Captain should disappear with a Smoke Bomb! Big cloud of smoke that lingers for a little while as the other Enemies spawn in the Arena. Like in the Warren 6-19 Obscura Den ambush.

2 Likes

yea could be interesting that as well

hopefully they rework how the spawns in end event are handled for this map
it doesnt make sense that once the boss is dead, it will always spawn a group of fixed ragers for no reason, which is also delayed, that sometimes they wont be even able to drop down, because screen will be fading out cause mission completed.

boss dies so quick also that horde is not a problem, most of the time, the horde is often ignored
and the boss sometimes can die even before maulers. plus no specials at all to add some spice :smiling_imp:

good map in general, but the end event is not that interesting. but good ost.