We have details about the narrative update

This…does not look great.

The Arbites Class DLC release comes alongside a free update that makes Darktide more narratively satisfying overall. Now, the mission board highlights some options as narrative missions, which will have extra voiceover and sometimes cutscenes (often cannily reused from the trailers that have accompanied updates) that introduce characters and escalate events. They’re a lot more interesting than the cutscenes we used to get every five levels, where a different member of the crew would deliver a variant on basically the same speech about how you still weren’t trustworthy yet. If you wished Darktide had something more like the experience of playing Vermintide’s levels in order, this will give you that, neatly guiding you up the difficulty settings as it does.

Hopefully we’ll see a better final product. At the very least difficulty levels look better, but still.

7 Likes

Go ahead and reserve a page in the book!

3 Likes

looks like this will mostly just mess up the many more try mod, forcing me to level the new arbites with a group of 3 other arbites :frowning:

2 Likes


Please tell us there’s an * somewhere that say it’s not the final product image for mission board?

6 Likes

On discord cm mention its outdated.

5 Likes

Praise the Emperor!

1 Like

i guess they’ll add bits to the story over years.

is it just me or is the threat level separate from the mission now?

Arbites Class Coming June 23 - Warhammer 40,000: Darktide / Announcements - Fatshark Forums

Orthus Offensive being on the board sounds pretty good on its own to me.

I could care less what the board looks like, as long as it functions better. And so far I just see good functional improvements here: 13 missions available for all difficulties is huge.

But hey, go ahead and add it to the book!

It isn’t in the book until I see the final product. Hopefully it’s better looking. Do definitely appreciate improved functionality but the way it’s arranged looks like a nightmare.

3 Likes

The Darktide Arbites class adds a new dynamic to the Warhammer 40k co-op shooter

found this on reddit, no one linked it here yet?

More info in PC Gamer on the Arbites and seasonal update : r/DarkTide

good, made shotguns great again.
it appears that having a dog is tied to a certain tree node.

not clear what that means. existing characters don’t change obviously, but you start with your arbites where? unlock his skill tree how?

3 Likes

That quote is about the narrative (edit: or difficulty) rework, not the Arbites.

1 Like

If missions 15 appear across all difficulty levels, does that mean there are 75 missions available at the same time?
Are you serious?

I hope they work on the modifier icons, since the number of modifiers is still rapidly running away from them and because of their insistence on having one icon to represent the entire set of modifiers and literally one icon for the vestigial secondary objectives, so many of the icons are missing information.

1 Like

I think I understand your concern. I’ve watched some of my fave games die from splitting the player base. But, if QP stays the same, it shouldn’t hurt things on that front. What it might do is hurt mission diversity if people hunt for their fave maps. Which is, i believe,is one of their reasonings for not allowing custom map choice. Guess we shall see. Its not like you can’t already go a good stretch only playing the same map.

1 Like

sorry according to Quickpaw, that screenshot is actually quite old and might not be relevant at all.
It would be great if a devlog or something similar gets released, but I guess we’ll just have to wait and see.

2 Likes

The screenshot may be old, but they said in the devblog that (as we currently understand it) you will be able to choose any difficulty for any map currently on the board.

1 Like