Arbites class: i want details Fatshark!

This is just my official request to Fatshark to give us a dev blog about the Arbites class like this one about the 4 base game classes: Warhammer 40,000: Darktide - Dev Blog: Voices of the 41st Millennium - Steam News

I ADORE reading about the ideas behind the personalities, it brings me so much joy to understand their motivations and backgrounds.

Please fatshark, let us know more about the characters we create, and release clips of the VA work too! they’re so much fun to watch! <3 <3 <3

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most importantly, before i take a dip in the character, would be to know how we control and make use of the doggo.

video suggests you control it to some degree, maybe like peeker from quake champions’ strogg character.

major tradeoff would be standing there with your pants down as long as your in dog-vision.

1:1 quake it aint much of an issue waiting around a corner, harassing the one opponent with your done.

having mixed hordes or clusters of gunners/ragers/crushers in your face (and enemies spawning literally in your back) i find it hard to pick a spot in the pacing to give up control over my character in order to attack a single enemy.

even crushers go down in 1 or 2 shots, so whats the dogs job here?

does it work like a aoe stun akin to a remote/distant shout or zealot seal?

is it more of an aoe bleed damage and stun like going bullrush through a horde?

will enemies freeze in place like smite arks, only by doggo snarls and snaps???

these are the things that make or break the char in terms of my fast paced aggressive playstyle.

i’m not one for hanging back in the rear.

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They already promised it.

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That’s my main problem… if there is always a dog… not sure I will like it.

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Kinda sounded like the dog was basically your passive and nodes would affect him but then they also mentioned the laud hailer. Maybe dog and hailer are active abilities you swap in different branches? Or maybe the hailer is just your second constant passive and Arbitrator is just a stupidly OP PTW class, lol (hope not).

Probably won’t see that Dev blog for 2 weeks or so but we’ll see then, I guess.

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It will be interesting to see how it will be balanced.

A dog that can snipe elites without risk to damage on own character. Would they make character “weaker” in health etc to have the dog advantage the other classes don’t have access to or simply the dog has it’s own HP with cooldown if taken out.

Attack rate of dog, damage it can do. Can it keep up with elites coming at 3 sec intervals in Auric.

Or really a defensive measure or just long range convenience of ranged enemies.

How will it stack up against Zealot/Ogryn for all out single target/anti-armour damage.

Having that safety of dog doing the work, might come with other sacrifices to own character for balance.

For few weeks going to see whole teams of them out of curiosity/new thing.

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I am really hoping the dog can knock pox hounds off of you and your teammates if you get pounced

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I am really concerned by all what is around this dog. But I absolutely wait to see if the dog is part of the identity of the class or just one of its tools.

If I am correct, Arbites can have a dog. But it is just a part of what are the Arbites: Patrolman, judge, enforcer, executionner don’t have a dog.
If there is a possibility to play without dog, sure I would pick the DLC.

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that’s exactly what i hope, that you can unleash your doggo when the heretical pups come, so there’s less turtling up in a corner while flailing wildly.

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I would imagine you control the dog like you do Sienna’s skeletons. Tell it to attack, defend, target a specific enemy. Perhaps go pick up items? If it can revive allies would be cool.

I would imagine it has some kind of health pool and can go “down” on its own, but can always be revived by the player.

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