I’ve played a bit of Kerillian (especially waystalker) and I really like her ult in what it is supposed to do, but i feel like it’s not very reliable anymore. What I mean by that is that the lock-on system does’nt really work half of the time, and it’s also hard to lock-on to the right target when slaverats and clanrats can be targeted with it. Before when the ult went for the one you tagged (blue outline) it felt more reliable.
What i would like to see improved/changed is,
Only tag-able enemies can be locked-on to
it actually prioritizes enemies you’ve tagged/locked-on to
I’ve had a match where i had a troll to my right and a hookrat to my left that grabbed my teammate(neither within melee range). I locked-on to the hookrat(red outline) and released without flicking up so i know its still the hookrat thats marked, but it turns 90 degrees for the troll. It’s moments like these that you feel like you have no control over the career skill and it really pulls me away from playing waystalker.
Back in 1.6 both WS and Pyro ult were reliable, prioritized elites, easy to lock targets, etc. I don’t know what happened. Pyro ult in particular is really bad, it likes to make 180 degree turns and hit slave rats behind you even when there’s a clear shot to a special under your crosshair
And what was wrong with that? It’s an ULTIMATE after all! It’s supposed to be powerful! If the complaint is that it was too easy, well, that’s fine, every game needs a noob tube or two.
I didn’t say it was too powerful. It had super auto aim meaning all you had to do was look up and it would auto seek out specials even if they were behind a wall or in the next segment of the map.
That is ridiculous. If you can’t see a special then you shouldn’t be able to kill them.
Pseudo random crits killed this I’m pretty sure. Your chance to crit immediately after getting a crit is much less than your actual crit chance. Temp health is a way better option nowadays.
Wouldn’t 4 arrow Ult still be best with CS Longbow? Ult with your Longbow out and keep up a half decent headshot rate and I’d think that’d be more than enough ammo? I can see why Swift and Hag would want the extra ammo though, especially if you’re taking barrage.
If you use CS on your bow and Ult with your bow out the headshots from your Ult will proc CS, often giving a respectable amount of ammo.
This is only really worthwhile to use over Kurnous’ for the Longbow because that’s enough to sustain ammo for it. Hag and Shortbow are much more spammy, and can benefit from running barrage over CS, so the huge ammo regen from Kurnous’ is preferable.
TL;DR Longbow is her only option that can afford to give up the ammo regen of Kurnous.
Yeah, having all her ammo regen tied to 1 Ult talent, and then also giving said talent a very large amount of ammo regen leads to somewhat skewed choices on the Ult talent row. I think even most Longbow WS still go Kurnous’ just for the amount of spam it provides, but Longbow at least can be played optimally without it.
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It´s a question of ammunition, a good longbow user with [conservative shooter] (most common option by far to my knowledge) will essentially never run out of ammo and thus [Kurnous reward] (ammo on F killing special/elite) is redundant.
Given that you can instead just opt to make your F more powerful instead, and as an added bonus if you have your longbow out when you use your F with [conservative shooter] then it will actually restore ammo too…not much granted, but for the skilled that is as mentioned not needed anyway and a simply more powerful F is enough.
If you instead look at Hagbane or shortbow you are immediately faced with the reality that to use those effectively you are going to shoot a lot more than the longbow leading to [Kurnous reward] being needed to sustain the ammo expenses. Especially given that the hagbane boss killer build uses [barrage] rather than [conservative shooter]
An elf who´ve got shortbow and isn’t firing consistently is doing it wrong while hagbane can be kept as more of an emergency trick but then…why play waystalker if you are going to primarily melee?