Warp Flurry T4 doesnt give me 50% on full stack

Heres my Mainstaff. It says Charge Rate is 1,67sec, but when im at full stacks:
1, It precharge like on my Surge staff
and
2, Im at around 1,67sec on full stacks not on 0,8secs like it should be… So either the descritpion is wrong or the Warp Flurry doesnt work like intended. It gives reduced Charge time but not 0,8sec

to show it i have a nother staff with Warpflurry T3 and its the same Charge rate. so the Warpflurry is not calculated into the stat you can see!
please fix this, thnx!


AFAIK, only base stats (I.e not blessings and perks) are represented on a weapon’s stat card.

This could be a case of the description not being reflective of how the buff behaves. I’m not sure if it’s the case in DT, but increased rate buffs are often applying as 50% more action per unit of time (e.g. 10 attacks/min ->15), rather than 50% less time per action (10 attacks/min → 20), so you’re 1.67sec would be reduced to ~1.1sec instead of ~0.8sec.

Hopefully a dev would be able to clarify, but I strongly suspect that’s what you’re seeing.

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Of course it is not included in the stat shown on the weapon.
Why would it be?
It is not a buff that is active 100% of the time and it would only be confusing if the situational buff from the blessing was included in the general charge time that is displayed on the weapon.

Which would be the only correct way to go, because that is what “increased rate” means.

But the buff from Warp Flurry is not described as an “increased rate” buff.
It is described as a “decreased time” buff.

When you test the blessing, it seems to work as intended, reducing the cast time by 50% at max stacks.

I haven’t measured the time with Warp Flurry, so I was just theorising on the basis of what OP reported.

Based on your testing, there’s nothing wrong here then?

Yes. Although i did not test by recording and counting the number of frames, so it is possible that i am wrong about Warp Flurry actually decreasing charge time by 50%.

For the 2s base charge (surge staff) that i tested with, it would be a 1s charge time with 50% time reduction, or a 1.33s charge time with 50% charge speed increase.

When stopping the for the 2s base charge time, my measurements were 1.95-2.05s.
My measurements for a full charge with 5 stacks were around 0.9-1.1s, indicating a 50% charge time reduction (larger margin of error, since i had to chain the attack before starting to measure the time and due to the charge bar moving faster).

Since i tested with a stop watch and not by counting frames, this is not 100% certainly correct though, so i might be wrong.

Yes thats what i said and thought, that its not included ther of course, but i wasnt sure for a moment until i checked my other stafff.

I kinda get what you mean. But like i mentioned, when you compare it to Surge staff, its kinda different. There you get what you think you get XD…
Its klinda preloading the Charge attack and its way faster. At max stacks when you start charging, youre around 20% of charging bar already! Maybe not the xact number of course)
It feels way better! So maybe thats what you Guys ment?!
Its not charging the Bar faster, ion that regard you cant see it. It just starts on another percentage in the bar so to speak so you get less charge time!

Again it feels much different on Surge than on my Voidstrike staff. Just plain better.
i should maybe make a video and show you Guys. Its so much better on surge staff than on voidstrike i dont know why!

I think that’d be helpful to properly illustrate the problem. Is the Voidstrike the only staff that seems slower than expected?

since i primarly run surge staff and i dont have flurry on my Traum, yes!

I haven’t measured the time, but I think I see what you mean. Voidstrike has a pretty noticeable delay after firing - the charge time itself seems right, but you can’t charge during the animation. Surge lets you charge a second attack pretty much instantly once the final damage tick applies (during the fist clench animation)

Purgatus has no delay between exhausting a charge, and starting a new one; Trauma has a delay as well, but I’m not sure if it’s the same or less than Voidstrike’s delay. I wonder if this is intentional to account for the fact that Trauma/Voidstrike are both instantaneous when firing - Purgatus has a delay if you cancel your channelling early, and Surge can’t be cancelled without swapping from what I can tell.

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