W40k melee weapons are still bad

Imagine a power sword with mobility, serious, good dodges. And you don’t have to turn it on.

Now imagine it’s an average weapon, not the best in the game… because the other weapons were made good and the hatchets were phased out at level 15, but it’s okay because you got a power hatchet… and the game throws more armor at you so you need a power hatchet.

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Its big and it looks cool. Just like the Bolter.

In a vacuum, maybe. But not if you consider that its only available for Preacher.
That thing just cant compete with fast hitting crit weapons.
Even if you take Blessings into consideration, which is quite a stretch at the current patch, it cant.
The best you can get on Evi is extra cleave and toughness on hit. On Knife you can roll Bleed for infinite crits and 40% extra weakspot damage.

The Eviscerator is not synergizing with Zealots Feats in any way and if it wouldn’t look so damn fancy no one would care for it.

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For single target DPS for sure it can’t complete. But in a mission the Evis brings more to the table than just single target DPS. I have saved team mates many times thanks to the fact that one activated-heavy hit will stun a crusher cancelling its attack even mid swing

The time it takes you to stagger a crusher is the time it takes a Knife to kill it.

Charge into Crusher to stagger it. Put heavy attacks into its head, which stagger “if” they crit, until its dead. What if you don’t have a charge? You always have a charge ready with a crit build.

If you want a thematic reason, this game isn’t supposed to be a power fantasy. In fact, one of the draws of the game is that it isn’t, you’re a regular human being in a world that wants you dead. Along with that is regular weapons.

If you want a mechanical reason, the weapons have to be balanced against each other because you’re not limited in which ones you can bring, and I would rather not see limitations (or even benefits) like that introduced.

Besides, making all “viable” weapons power(ed) weapons would result in precisely no changes to balance, because that’s how balance works. If you say “add more enemies”, well you can’t because servers can only handle so much at once, let alone your own computer. If you say “make them more tanky” that just defeats the purpose of making power(ed) weapons more powerful.

You see? No point. You could give every weapon a power field and nothing would change.

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this is just not true. an activated heavy swing takes about 0.5 seconds from activate to stun. If you are closing the gap first with ultimate, the activate and swing can be timed to hit at the same time the dagger would when you arrive at the target. If the target is coming in and you wait until they come to you again you can time the evis attack.
The activated heavy on an evis is a guaranteed stunlock on most enemies (mutant/hound and monstrosities are immune)

I suspect the poll results are closer than what you initially thought. Not once did you consider that we may use other weapons but would like to see tweaks (or emperor forbids, nerfs). The poll is a pretense, and the goal is to react to other thread asking for further nerfs on the Power Sword.

Look, I don’t know what to tell you… I love the fact that the game is pushing me back. I love the frenzy and intensity to make do in terrible situations with weapons that have drawbacks. I love the power maul as well. Even the shovel.

The learning process may be frustrating, yes. But when it clicks, it is very, very rewarding for me. And I would not feel that way if the power/thunder/chainsaw weapons were boosted in the ways you describe.

After the 1-29 intro, we’re inquisition war band, and equipped with the tools to get the job done in a w40k setting. That means the w40k weapons should actually work like w40k weapons. We might be mostly regular people, but we still need the gear of the age, not the gear of an age 38 thousand years in the past… (more really…)

Plus, what we are doing is most certainly a power fantasy even if the story line is a suicide squad dirty dozen thing. We’re outnumbered 250-1 minimum, and coming out the end victorious.

Okay. Perfect. Let’s have a balance where everything is balanced around W40k high tech. It’s a w40k game, dump the obsolete weapons after you reach trust level ABC. Half the problem is trying to keep what are basically Vermintide weapons in the rotation when they should be obsolete for melee focus, and taking away what makes the real weapons of this universe amazing in order to hold on to the obsolete weapons. It’s trying to nerf a tommy gun so there’s a reason to take a rock.

The result is the tommy gun feels wrong… for the sake of a rock.

Yeah, they are. Makes me sad to see how many people just don’t care about having a chainsword that is actually a chainsword and not a pvc pipe covered in foam rubber, or a thunder hammer that isn’t really a thunder hammer at all. If you just want a sword or an axe, vermintide is still up. I wanted a chainsword and a thunderhammer, and I fear I won’t ever get them in dartide. I’ll get halfassed, almost useless versions… and all so other people can have shovels.

That makes me sad.

On the other hand, maybe most of the serious w40k fans have left the game already and are waiting for space marine 2. I’m still here, but I’m pretty stubborn. Starting to move to other games though.

But you’re right. It does make me sad to see what they did to the w40k part of this w40k game.

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Well, I understand how you’d feel sad about that… I will enjoy immensely Darktide as it is, but I will get my fix of power weapons combo in Space Marine 2 as well. All the love to you :wink:

Thing is, you’re not expected to do it. You’re still a reject, still expendable, despite being part of the Warband, as evidenced by the player frames and the way the latest Vox recording refers to us. You fight against the odds every time you go out.

No. I like it the way it is here and now. If a Guardsman can kill Orks with a Catachan Sword, I can kill heretics traitors, and monstrosities of the Warp with one too. If you want a power fantasy, slaying a Daemonhost with nothing but a sharp metal stick will get your mind going better than killing one with a power sword would, that you triumphed over such an enemy with what you perceive as lesser tech, that you yourself don’t need fancy technology to do it.

I’m sorry if you disagree, but that’s just how I’d like the game to be balanced. And I hope the devs at Fatshark also agree and don’t take this game in what I feel would be the wrong direction.

If I get a chainsword at all, it should be a real chainsword, not a boffer shaped like a chainsword, and that applies to the thunder hammer, the force sword, the power maul, and all the other weapons.

It’s the future, the weapons are suppose to be better then they had at the start of the iron age.

If the 1h Chainsword needs a buff, it needs a buff - there’s nothing wrong about that. But keep it in line with the other weapons. The same also goes the other way 'round - you don’t need to put the “power” in power creep with power weapons.

I don’t particularly care that weapons 38 millennia from now are supposed to be better than the ones we have now. I care about balance and having a variety of perfectly viable weapons to pick from and slay heretics with. And if those weapons happen to go between a sharp metal stick and a master-crafted sword that can channel energy from my mind to kill heretics, I’m all for making both those balanced picks.

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A .357 isn’t ever going to balance with a potato in a sock. A shovel isn’t going to balance with a lightsaber.

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Some of the weapons do feel as if they give you a huge disadvantage. Especially during Heresy or Damnation difficulty levels. Some of the attacks leaves you wide open and constantly staggered by a mob of enemies or maniacs.

Heavy Melee Attacks should be staggered when being charged along with blocking with zero stamina left, but all other actions should not. Other actions being:

  • Light attacks
  • Running
  • Dodging or Side-Stepping

My first and foremost concern in a PVE game that I’m supposed to replay the same maps a thousand times over isn’t "muh balance"but enjoyment of gameplay. Weapon like the Eviscerator, the Powersword and the Crusher give me that enjoyment. The vast majority of melee weapons are pleasant as well and no they shouldn’t be as powerful as power weapons or chain weapons. The combat axes feel amazing and impactful, the combat knife and the tactical axes are great because you feel like you move on roller skates, the Devil’s Claw MK1 is a cleaving beast.

However I have an issue with: Thunder Hammer being a one trick pony boss killer and a hassle to play, completely unenjoyable. And the Heavy sword. It’s pointless right now.

Also if they gave Chainsword and Chain Axe the ability to cut simple poxwalkers in half on heavy attacks that would be effing amazing.

That is all.

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Interestingly, the result of my poll is close to the recent ratings on steam. Granted massive different sample size…

Chainsword’s first 2 lights are really bad all around and do 0 damage to carapace. I don’t get why so many weapons have this issue (single profile attacks with bad single target damage vs the first target damage of their cleaving moves).

Apparently this was an innovation of VT2 we all took for granted. Also the slowdown effects of power weapons are really bad to play and actively discourage me from using them. I don’t think I dropped any weapon as fast as power maul, as much as I wanted another ogryn weapon.

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lore is important but balance needs to be prioritized.

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Maybe… I doubt it is the main reason though.
I love the weapons, but it is hard to overlook the number of bugs, performance issues and crashes at realease, as well as monetization practices. And input lag issues are enough that if you are subject to lag spikes, the endgame is pretty much out of reach.

It’s absolutely terrible defensively, bad dodges, bad dodge distance, bad stamina, it has nothing good on the defense aspect, it’s a very good weapon to deal with one big threat or a small group of horde, if you get a bit overwhelmed you are f*cked, it offers almost no way to clutch.

Don’t get me wrong, I use it, but I’d like to find a suitable substitute for it, I personally don’t like it, and having to charge it every 2 or 3 hits has gotten old and annoying quite fast, as it’s a mediocre weapon without charging.

With that said, I don’t think nerfing it is the solution we are looking for, if I’m using it, it’s precisely because I find all the other melee options severely lacking, except for the odd axe or knife, for the love of god, buff the rest of the melee weapons.

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