If on Legend you can just body-shot Storm Vermines with it without scoring headshot it’s imo too strong weapon. With LongBow you at least have to score a headshot to kill specials (apart from assassin), with VC it’s just al fire- gg. Bolt Staff need charge and aiming, handgun needs time to aim (even if it kill with body-shot you still need to wait for crosshair accuracy) and have only 1 ammo. VC players (99% BH) just run and gun down everything… What’s the point of playing if all you do is run behind a guy who kill everything before you have chance to do anything?
Plus it melts bosses, plus it melts hordes.
It’s waay too accurate at mid range and waay to strong vs specials. It should be like in V1- anti boss weapon, not anti-everything.
In V1 you got balance right for WH. You had Brace of Pistols (though niche but still) great vs horde, Crossbow to kill SVs and specials (Headshot required mind you!) and volley crossbow for anti-Boss duty and sometimes anti SV (didn’t kill them in one volley mind you).
Right now VR is just best at everything. Add to that weapon swap exploit on BH to get ammo back as melee attack (which you still DID NOT FIX SINCE BETA) and you have BH running in front of you, killing all SVs and specials before you can do anything with unlimited ammo.
If you are Kruber with Handgun, Kerri with LongBow, bah! even Sienna with Bolt/Beam you need to aim (Handgun crosshair adjustment, LongBow Draw + Headshot, Beam innitial burn, Bolt charging) before you can score a kill. BH runs with VC just jumping, body shotting everything.
It’s not balanced and it’s also not fun to play like that (as team mate).
This game really sometimes feels more like shooter than melee-oriented game.