Hello
I liked to share this propaganda post about veteran needs rework.
Ok so why does vets need rework
1.skill tree
He has so many white nodes pathing down the tree like toughness nodes. He has so many of it. I think it’s best to combine all of the toughness nodes in too 1 with iron will or make it base along with veteran so he has points left over. Also think he should have all his grenade nodes combine too into 1 and replace them with new nodes
This will allow him to freely pick going into a keystone or other nodes where other classes don’t have to waste points
For instance to get to shock trooper he has to waste a point for 0.25s stamina regeneration delay
It should be as base with veteran
Some nodes needs to be reverted or reworked or combined with others
Grenades ![]()
krak
Krak grenades needs to be reverted back to 60 secs why is that well. Is because skitty has a chord claw of 30 to 20 secs and can get 5 charges with it as well. He can easily wipe hordes and kill bosses, Crushers, with ease. Same with arbites. He gets a 90 sec with shock mine if you go loner but it does waaaay more. It can stun lock hordes and crushers,bulwarks for 15 secs that’s huge and he gets 3 of them. Same with remote detonation has a 50 secs good dmg for horde and apply shock debuff
Shredder Frag Grenade
Frag grenades used to be very good because of old uncanny strike where you get 100% rendering and the bleeds would delete hordes and crushers but now all it does is apply a minor stagger to small trash mobs.
It needs to be able to apply full stacks of bleed with a little longer duration to kill a horde or do a little more dmg. It does nothing with elites or special unless there very low on health or they have max stacks of bleed
.
Smoke Grenade
Smokes are only decent against range enemies when you go higher up in difficulty but does nothing to close enemies that hit you. They need to apply a debuff of some sort like when a guy enters the smoke they have there walk speed reduce and attack speed as well and when there out of the smoke the debuff should linger for 10 secs. They really need some sort of debuff to enemies or a buff to allies in the smoke
.
Catch a Breath
This is ok but needs to be permanent if you get hit in melee or 10% regen. Vets durability is already a wet tissue paper ![]()
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Aura ![]()
Survivalist
Survivalist Should be a node or replaced and already in vets kit so other auras are more appealing. And if it gets reworked give it a higher % based on the weapons you are using. For instance 1% plasma, big man’s explosive weapons etc. While bolters maybe 2% And las guns 3% and bullets a bit higher like 5% etc.
Fire team ![]()
Fire team needs to have dmg 15% with rending 10% or cleave being higher
Close and kill
Should be 10% move speed with stamina regen
Shock trooper ![]()
Shock trooper needs to have different things happen
Las guns are ok consuming no ammo
Bullets needs to have a effect like when you crit you do 20% more dmg and you get rending for 20% or higher for 10 secs. and maybe a fire stack of 2 going all the way to 12 stacks etc
Bolters 20% dmg etc
Plasma gun 20% dmg etc
Skirmisher
Should also apply when you dodge an enemy and decay 1 at a time instead all.
Kill zone
Make it permanent with the white node 10% range damage with out not having it disabled when hit in melee. In total 25% range damage
Duck and Dive
Should apply to dodging melee as well and combine stamina white node, and 5% movement speed white node
Exploit Weakness
Apply with range critical hits as well
Competitive urge
Needs to have 15% chance its to low or needs a full rework
Covering fire
Gives your self at least the base damage of 15% and the rest of buff to your team
One motion
Combine with tactical reload with white node reload to
Ability ![]()
Executioner’s Stance
Exe stance needs a few things. Make it also have rending of 20% and melee dmg increase as well as making your gun automatically reload as well. This will make veteran good being a damage dealer for melee and range and doesn’t have to worry about armor as much
Voice of Command ![]()
So this is tough. golden toughness is hard to balance out because you can have full vets on your team and not take dmg shouting and staggering. I think my personal opinion just revert back to 30 secs or 35 secs and remove gold toughness and put 50% or 30% etc toughness dmg reduction with 5% toughness regen or etc . Again opinion.
Infiltrate
Infiltrate is hard to balance out to with it breaking the game and being able to grief other players.
In my opinion I heard some one say in game when having a conversation to remove it and replace it with something else like a grenade ability or dwarfs mini gun. Again I’ll leave that to the comments about that.
Keystones ![]()
Marksmans’s focus
Mark focus should be able to apply with melee kills as well and give you a little bit in melee dmg.
Focus target ![]()
Combine focused fire with main keystone or replace it and make the stacks go 8 and stacks always begin at 4 instead of 1 and if need to you can reduce redirect fire if the dmg stacks to high with it as well with target down.
Weapon specialist ![]()
For specialist if you get max stacks of range you don’t consume ammo for 5 secs. I don’t know ![]()
Ooook let’s move on ![]()
- New Nodes

My opinion
A node called double edge. You get 15% more ammo 10% move speed , attack speed and dodge . 15% dmg. In return you get less toughness like 25 and Less regen or more ,less etc. This is supposed to be for if you value more of everything in turn less survival
. High risk reward. Like arbitrator if he goes lone wolf with out his dog.
Explosive nodes ![]()
So I think people might enjoy this if they like to be a crowd control or dps area effect and I’ll mention this later needing new weapons like melta gun and grenade launcher.
So like Ogryn
He has some explosive nodes like Big Boom 27.5% That would be good with vet as well and fire away like 4 stacks of fire
would be good as well etc. This will make veteran a very fun class to play even more now he will have different ways to play rather he wants to be dps, crowd control, or buffing team.
- New weapons

So I would love to see melta gun and grenade launcher and heavy stubber, flame thrower . There’s also hot shot and there’s plasma pistol. As for big man’s
give him iron knuckles, a long big chain axe , and a big flamethrower. I like to hear people’s thoughts what weapons needs to be added.
- Rework old weapons

Auto guns
The auto guns needs to have either more ammo or more dmg, or rending to them etc .
Bolters
The mk lll spearhead bolter that does less damage needs to have more area affect damage with aoe or more base damage to compensate with lower ammo compared to mk llb. same with smaller pistol bolters.
Plasma gun mk lll
The mk lll plasma gun needs to be able to explode even when you don’t hit an enemy like when it touches a ground or wall. And have the aoe blast dmg increased as well with more aoe range slightly.
Ok that’s all. I would like to think what people have to say about a rework with veteran with more build opportunities and new weapons. Also zealots needs a rework to. ![]()

