The title says it all - looks like the Psyker’s brainpop, and the veteran’s grenades, don’t scale damage with the player’s “hidden” power level (assuming that is in place similar to Vermintide?). Is that really the case or am I missing something?
This means that the Psyker is going to need two to three brain pops just to kill a dog on difficulty 5 - whereas most other players will kill it much faster with their weapons. Not really the classes I’m planning on maining, so not an issue for me, but kinda feels bad for them.