I have a simple argument I want to make. Which is that veteran and champion players don’t have enough content. Of course, everything I say here is simply my sheer opinion.
Why is this important?
I think it is important, because at any time, when someone looks at the lobby browser in Vermintide 2, I believe the greatest number of players are in veteran games. After that comes legend, or recruit, and then champion. To support my arguments, I am only arguing based on my experiences and what I have witnessed.
To properly introduce my feedback, there are some argumentative points I would like to make about veteran and champion content, comparison of legend phase and veteran or champion phase, Winds of Magic, and the method of feedback. I find that there is a great potential for Vermintide 2 to have a lot of players, which would make matchmaking easier and benefit the community as a whole, and one problem is that players usually quit as soon as they reach the veteran or champion phase. This happens because there isn’t enough content for veteran and champion players compared to legend and cataclysm players.
Firstly, veteran and champion players need more content. I pay a lot of attention to the community hub, the lobby browser, and while using the country lobby browser mod where I try to join local games for good ping. What I have noticed while doing these three things, is as mentioned before most players are veteran, and I join these games hoping that one day we can do legend together. I noticed that, for example of the people I do add in veteran when finding them through the lobby browser, they usually quit the game at that stage because there isn’t enough content for them. A player who first joins Vermintide 2 and looks at the challenges, probably won’t think to himself or herself “I am definitely, doing all of these!”. That is because most challenges are for legend and cataclysm players. They might get into the roll of doing challenges once they reach the legend phase, but before that, I don’t think the challenges are appealing. I am glad there are challenges, and it’s a great idea to have so many. However, they focus too much on legend and cataclysm players. There is so much content for legend and cataclysm players, but not for veteran and champion players.
Moreover, it takes a while before people reach the legend phase. What I have noticed is that it takes about 200-300 hours into the game before a player consistently plays legend. Assuming they found a decent team, otherwise it takes maybe 400-600 hours. Recruit players have the map to play through, to witness the graphics, and scenery. Of course, the rat slaying as well. Legend players have a ton of challenges, Fortunes of War, Cataclysm to look forward to, and can reach very far in the weaves. However, what about the veteran and champion players? They may have legend to look forward to but without experiencing legend, why should they? After finishing the recruit phase, being in veteran or champion, players simply replay each map which isn’t fun. Maybe the first time it is, but it depends on every player individually, although as I see it, that is the only content veteran and champion players must look forward to. Personally, the reason I got past the boring veteran and champion phase, is because I really enjoyed building my careers. I liked to get veteran coffers and champion chests for resources to craft all the gear required for building my careers. It’s the only reason I kept playing Vermintide 2, until the legend phase. The legend phase is when the game is fun. Since there is so much content. Especially with the release of Winds of Magic (WOM).
Secondly, Winds of Magic (WOM) is a great dlc, but it was released way to early. Before I get to my point, I can tell Fatshark worked hard on WoM, but a dlc like this should not have been released so early. That is because one major requirement for WoM to be enjoyable is that you must have four players. One may argue that weaves can be done with two or three or even one player only. However, such players will only get so far into the weaves. The more players, the more you can complete more weaves. Cataclysm is a very hard game mode, which also requires four players. Again, one may argue that it’s do-able with only three or two players, but those players must be very good at the game. The veteran and champion players will not benefit much. They may be able to get new weapons, but that is about it. Paying the price of WoM for only the weapons is not worth it. I’m not suggesting any nerfs or anything like that, but I am suggesting that it was released too early because there aren’t enough experienced players for such a dlc, which is why veteran and champion players need more content so they can reach the legend cataclysm phase.
Thirdly, As mentioned before, I know Fatshark is hard working, which I do appreciate, but I find that the work on Vermintide 2 is becoming inefficient. For example, Fatshark developers reading the Fatshark forums and tailoring their games to players needs and wants. It is a great work effort, but in my opinion, most players on the forums are in the legend and cataclysm phase. Therefore, when tailoring the game according to their needs and wants, the game becomes better for the legend and cataclysm players, but not for the veteran and champion players. This is inefficient, because when considering the population of potential Vermintide 2 players and the population of legend and cataclysm players, the number of potential legend and cataclysm players, such as veteran and champion players, is a much greater number. Thus, the work effort targets a lesser population and therefore it is inefficient.
Based on my experience, Fatshark needs to focus more on veteran and champion players. There is already a ton of content for the legend and cataclysm players, which is great. However, as mentioned before, potential legend and cataclysm players quit during the veteran and champion phase. So, there should be more content for the veteran and champion players.
Again, everything I have said is based on my experience and what I have witnessed. I do not mean to offend anyone or rant with my post. I simply made an argument on what I think would really improve Vermintide 2. Also, I think players need to know that legend and cataclysm will be much more interesting. I could go on about suggesting more improvements, but I don’t want this post to become too long and deviate from my main point, about giving veteran and champion players more content.