Vet nerfed to the ground with new talent tree

I thought VoC had a fixed range, separate to coherency? Or does that only apply to the stagger.

Re: taking Charismatic over Confirmed Kill, I don’t think anybody would… but the Vet tree starves you off talent points, so it doesn’t get the opportunity of being a cheap pickup with your leftover point(s) because there are no leftovers :person_facepalming: For other classes, you get your primary top-to-bottom route, branch a bit to get secondary strong pickups that might cost a bit extra to reach, then have a couple of points left over to play with - Vet barely gets those secondary choices.

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Well, I havent done any testing to know if it does for sure. Kinda just trusted what it said.
VoC effects Allies In Coherency
Charismatic boost Aura range
Aura range is Coherency
So I hope it does syngeries.

The old tree gave you the choice between Charismatic or Demolotion Team (5% Nade replenish chance). Charismatic use to be an easy choice as I get Demolition stockpile on the way down anyways (60s nade replenish)

Vet has too much node bloat, to why I find the passives or OM underpowered when compared to the rest.

Thanks for clarifying ; I didn’t have the tooltip handy to check, but short of a bug, that should synergize.

I don’t play Vet a huge amount, but I honestly think that saving 2 points would make an enormous improvement. There’s a few 1 → 2 → 1 → 1 node structures at the bottom of the tree. Make them 1 → 3 → 1, that’s 1 point saved immediately. The second is harder to come by (because there’s few other places where you can just completely remove a row); my thought from the other thread would be to shrink the 3-wide nodes just after Blitz/Aura/Ability; it won’t save a point in terms of going straight down, but it would save you 1 - 2 points if you branch left/right

So i tried this

immagine

instead of confirmed kill, so i could go for the reaload speed path

in this game i’ve managed to proc it succesfully a grand total of 0 times

immagine

when you get hit in this game finding a taggable enemies to kill on the fly its such an inconvenient task that you never get to benefit from it

damage comes from my bolter, because its C tier right, so C tier that i managed to do well despite the lack of confirmed kill (if doing well means taking 1k damage as a veteran sharpshooter, but with my high HP i nearly ever got downed)

I only won that game because it was malestorm with -20% cdr on my voice of command, otherwise we would have lost it 100%

i would like to higlight the 4 uses of medic station each, for both vets in this game, in a patch that nerfed the medic station charges (the other guy was running with 150 hp, so thats why he had to heal more with less damage taken)

to get confirmed kill you need to sacrifice these 2

immagine

but there is no point on sacrificing ammo to get more reload speed, you just end up shooting less in both scenarios

After taking a few days off going to try and take the Pepsi challenge to build a vet that can handle the higher end stuff again. Going to definitely start simple and work on a Plasma / revolver VOC setup but I think I want to try dipping into a stealth vet setup just too see what happens with it. I think it might also be time to roll a proper recon las for the headshot keystone or as crazy as it sounds run a shotgun vet.

Having less toughness is not an issue with more accessible ways to get toughness. Problem is one of the main ways of getting toughness and toughness reduction is bugged and makes you take 30% more dmg.

Ogryn and psyker have plenty of survivability with way less toughness, because it’s so easy to replenish. I think the intention was the same for vet. All the toughness generation nodes that were previously in the bottom of the tree are now on top, which would be super nice, if it worked.

I honestly don’t get the complaints. Vet with focus oneshot headshots every special appart from mutie with a decent lasgun, same with gunners. With a good Hellbore3 you can even 2-3shot crushers.

So you didnt tag even once?

Oh, do they hiding from you? Hitting a dodge button is also inconvenient, if you got hit? What kind of argument is that?

Sorry if i am being rude, but that is just so ridiculous to me.

with successfully i mean that you are not with full thoughness already

Well it’s very hard to believe then, if you actually tagging staff consistently.

And by the way. I hope your keybind for tag is not middle mouse? which is default i believe.
If it is, then you got to give in your ability to aim or shoot for every tag, and that is actually sounds inconvenient

yes i tag things constantly, but i guess i’m a bad veteran, if it works for you more power to you man

wait no, i dont tag things constantly, i only tag when i got 8 stacks otherwise you get no thoughenss anyways

Central branch + 2 reloading talents.

Psyker was ahead damage wise this run. But with diffetent team composition my average dmg is ~600-650k (less if there is some meta build player), damage taken ~400, (500 if run not so smooth) on maelstrom with this build.

Showcase:

Build:

There is, higher damage means less ammo you spend on kills.

If 10%+ for every tagged kill, is no toughness and only viable option is getting 40%, and anything less is not worth it, then i just give up.

i’m just loosing games today, and no, i don’t have 2 perk points to put in realoads

only uncarriable noobs on malestorm primarely, but i’m feeling the confirmed kills nerf like never before, 10% con kills feels like nothing with the already nerfed max thoughness, its all a big scam

That’s my main issue with the tree redesign myself.

You simply get better perks from splitting than ‘going deep’ into the tree. And that’s without factoring in the skill bloat which punishes vet (by about 5 points) if they want to actually get a keystone. So, why go that deep when you’re already getting screwed on up to 5 points and the benefits are worse than what you could get by splitting?

They simply need to roll together some of the skill points to get rid of bloat and then the keystones wouldn’t be so bad. I’d like them to redesign the marksman one though. Should work like zealots fury, with the stacks building on weakpoint hits and then the buff for a specific time, instead of the movement restriction.

While the potential skill ceiling is high on that one, with the Director being super aggressive on spawns lately, it feels more like ‘if the stars align’ roll than anything of value.

Had similar experience today, couldn’t get scoreboard because i forgot to update mods after hotfix. But bolter vet feels strong. Even though i was trying out experimental crit build with left branch.

Bolter vet never changed, it just lost his main thing now, which is the 30% realads on elitekill

if you need to sac better perks for that it means you just lost it from my point of view

A shotgun build can actually be pretty flexible. Also you shouldn’t sleep on Deadshot for your revolver. Run it with Handcannon, and Surgical, it’s really damn good. Here’s my shotgun build for reference:

Uh what? Not that I was ever a fan but bolter absolutely DID change due to the weap perk being changed for starters.

Well i had both reload talents and reload speed from keystone, it felt good and capable at least.