Duh. Now do you people believe when I tell you CatFish is unprofessional?
She put her name on those patch notes. Hence its her responsibility to make triple-damned sure that they are as accurate as possible. Even when it means refusing to release said notes until they meet a basic standard. Especially after two prior patches with glaring issues in just this area. Instead what we get is something that frankly makes Blizzards worst days look absolutely polished in comparison.
Seriously. Even in WoW’s snarled mess of expansions, changes, and shoehorned systems the players could at least rely on the patch notes to be near-complete and accurate. And when it wasn’t the CMs would make note of it and either fix it or confirm it was a bug. Not this weeks of silence as if hoping we will all get distracted.
Frankly I’m not sure which is more disgusting. That someone can be this bad a task that literal 5th graders are expected to perform, or that people here defend those responsible as if its okay to just plain not do your job.
That’s the catch, most talents (besides the literally broken one) are anywhere from ok to great. Problem is vet is taxed like he’s a californian so when you’re making the calculations offensive and defensive picks will always beat out utility picks. Which is a shame, utility talents like field improvisation should be core in most if not all builds, but good luck with making a build that can spare a point or two to pick it.
I disagree with this heavily. While it might have been good to note that more specific changes were happening to pre-existing nodes, the blaring “VET SKILL TREE REWORK” easily encompasses potential changes and its not worth writing down every single change that happened between 14 and 15. We’re big boys. We can look through the new tree ourselves.
I only played it for like 2 games, and I don’t think this is a keystone for me, but I think the problem is that it locks you out, or more precisely punishes you for doing something and that feels bad. I’m not sure how well I can describe it, so I try to compare it to other stuff.
Ogryn Heavy Attack Keystone makes you do heavies or heavy-light combos. It doesn’t feel like it punishes you for doing light if you mix in heavies every now and then and also has a node that makes lights keep up the stacks. It’s a reward for what you are doing with no punishing method.
Zealot’s Crit Keystone wants things to die, it pushes you for more aggressive play, but once it ramps up it’s super easy to keep up and is static. You even have stacks on crit to make it easier. You don’t even have to get the kills yourself. It has a super large area and on Auric its inconsequential to keep up working as a passive buff.
Zealot’s Mobility Keystone wants you to move and dodge, this thing comes super natural to melee playstyle, and while you get more out of it with a knife you can easily run it with a hammer. You could say that it punishes you for standing still, but in actuality, you not really standing still ever. Also has a node to work on dodges.
In comparison standing still when shooting doesn’t come natural you always trying to get a better angle. Letting you move when you get a weak spot hit doesn’t feel like a reward it feels like a punishment to not get one.
I wouldn’t argue that it’s hard to maintain or anything, it just feels restrictive in comparison to anything else. I have a pretty similar problem with agile combatant.
I think what could work if the stack would just fall off naturally weak spot hits would reset the timer on the stacks and the headshot would give you a stack with very lenient time (like 8s duration or something), and no stack lost on movement just on time. This would make it good even for a more mobile build (revolver or something) which I don’t think is a problem, but FS definitely wanted to avoid.
There is no cope, as i said tree structure neutrilized nerfs, so it’s kinda the same (still bad designed)
Sure, but it’s just a bad combo as was before, slow range weapon+low mobility melee weapon. PW also doesn’t need any damage buff from the tree rly so means you should build your vet around bolter and take that fact you are trading roleplay for build efficiency. Weapons Specialist can help with PW, cause there are dodge distance buff, but need testing. You are being emotional instead of ratioanl.
I dont use chaxe on vet right now. Been using shovel and chainsword instead. But vet gaming involves going down a lot anytime anything gets hairy. Its a big critique i have of the class and talent tree right now.
Nah, don’t even bother. Just let the first stack tick to 8. Trigger it. Then ping everthing constantly to maintain uptime and you’ll almost always get 2-3 by default before you have time to ping again. Then if you know something big is coming hold your ping for a second so you can get your big stacks and drop big bad man. Its pretty fluid tbh. Easily the best, easiest to use, and strongest keystone in my view. Because you don’t do much more than you already were doing.
You have now idea how validating this sounds to me as a vet main when it comes from a sweaty zealot main. No joke or sarcasm here, seriously, ty.
The recent few patches can sometimes make me feel like the game is trying to gaslight me into thinking I suck for playing vet, even though I can breeze through sh^t just fine on my lvl 100 zealot (800 on my vet).
It might come down to gun choice as well. Funnily enough I think that “Marksman’s Focus” is best with high RoF spammy type guns. You get kills faster, have an easier time getting headshots, and aren’t as negatively effected by ghost hits.
The most precision weapon I would probably try it with would be the Infantry Las mk 1a.
Yeah hard agree. It feels night and day going from zealot to vet which is a shame.
I mostly mained Zealot pre-patch but have been enjoying getting into vet but now it feels rough. I still managed to clutch a round with the stealth melee build on vet but everything just feels much more painful to use.
I play pretty consistently with players I know are very very good at the game as a consequence of starting my little channel on my corner of the web. All nice people who I have seen pull of insane clutches on zealot or ogryn or even vet and psyker. Yet every single one of us goes down on average at least once per game. Not always but pretty darn often. Its a running joke for us when one of us goes down to just shout “VET GAMING” because its just the way of it. Vet is pure glass, kinda cannon. He’s like the psyker in patch 11 and earlier right now due to just horrendous toughness sustain and damage reduction. I don’t think Exhilerating Takedown will be enough either, and it’ll already be an auto-include as soon as it stops making you die to one poxwalker.
You can call it more aggressive I call it a worse mechanic.
Zealot Crit Keystone:
Allies can’t hinder you, they’ll just aid you. You don’t have to kill, just things need to die in a superlarge area, you don’t even have to be close to enemies.
Alternative ways to keep the stacks going.
Automatically pops in sticky situations due to enemy density.
Basically, a passive buff that drops between airlocks.
It doesn’t ramp. Very high static bonus.
Easy to get, playstyle comes naturally.
Vet Precision Keystone:
You have to do it all yourself.
Allies can hinder you in multiple ways: standing in front of you can block your attacks, you have to reposition, if they shoot the same targets or there is CC on the team like rumbler Ogryn or Trauma psyker it gets a lot harder.
Ramping bonus, with even more bonus for maintaining full stacks (rending).
In sticky situations, it can be hard to maintain.
I don’t think this keystone is for me, but that’s clear that Zealot’s Crit Keystone is close to being just a passive while Vet’s Precision keystone is something you have to do very actively.