Vet Build/cosplay recommendations

Short of it: Veteran build recommendations with bolter and chainsword. give as much detail/explanation as you please.

Long of it: just made a new Vet, NeroVipus. the optimal vet builds are not attractive to my preferences/play style and even tho i will fill the role with friends if need be, i avoid it. read the first 5 Horus Heresy books and the name of Loken’s bff Nero Vipus stuck with me, really cool sounding name. well veteran i think fits the character best so i made a second vet with the name. want to only use bolter and chainsword and channel my inner Astartes. I have quite a few hours into the game at this point, and V2 is my most played steam game of all time, but i still like to “ask the audience” for things i dont have tons of experience in. what would be best for a bolter/chainsword vet build? any1 who wants to chime in give as much info as you please, feats blessings etc.

thanks for any replies. For the Emperor!

Lupercal!

what does this have to do with Cosplay?

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hate to be snide but out of curiosity, did you read my post?

I use Confirmed Kill, Tac Reload, Bio-Optic Targeting, Unwavering Focus, One after another and Counterfire as the feat build for my bolter vet. You can swap out Tac Reload for Demo Stockpile if you’ve got reload speed on the bolter.

They all work together to help you keep volley fire going indefinitely, as long as there’s shooters to refresh the timer. Highlights all shooters, lets you facetank ranged fire and gives you a fast enough reload with the bolter to not lose volley fire while reloading.

Weapon features are whatever, you kind of just get whatever you get thanks to the bunk crafting system. I’m sure others will disagree, but as far as I can tell none of them seem to make a ton of difference with this weapon anyway.

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Pinning fire go crazy go stupid vs Bulwarks and Crushers

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If you mean to imply that naming your veteran after a character is a book is somehow the same as dressing up like a character from fandoms, sure…
It looks like you want a bolter an chainsword build for a veteran. You added some click bait so you would be more likely to get answers and views. I have read and re-read the post many times and see nothing about costuming… The Cos part of Cosplay.
hate to be snide, but out of curiosity, do you know what cosplay is?

I’d run something like this for those weapons:

I don’t know what optimal perks are for those weapons but pretty confident in the rest of that build.

Chainsword - Shred and Devastating strike.
Perks to aim for are Dmg Vs Unarmored, Flak or Maniacs.

Bolter - Blaze away and Pinning Fire can be useful. If you are looking for sustainability, you can get toughness back with Inspiring Barrage or Glory Hunter. Doing that allows you to regain toughness based on your Vet feats, as well as the blessing while shooting. Keeping you healthy while you move from cover to cover. Pinning Fire is going to be your BiS though, as your rounds should be killing everything else that you are not staggering, and staggering leads to more powerful shots. Any other blessing is pretty fine depending on playstyle…

As for Feats,
Exhilarating Takedown: Replenish 10% Toughness on Ranged Weak Spot Kill. - You hit weakspots a lot when shooting explosives at people. Since we aim for the face anyway, you are not reliant on an elite showing up to regain toughness. Pair this with Inspiring barrage and you should be at full toughness as long as there are enemies to shoot and ammo to spend.

  • Tactical Reload: +20% Reload Speed if Ammo is still in your weapon.
    OR
  • Demolition Stockpile: Replenish one Grenade every 60s.
    Comes down to playstyle, but using grenades as a vet is more important than other classes. That is why you have two feats to regain them. If you are good with reloading when you get the chance an not waiting for an empty clip, then Tactical reload is not bad… I would still go with Demolition and spend grenades often.

Demolition Team: You and allies in Coherency have a 5% chance to gain a Grenade on Enemy Kill.
This and only this. Bio-optic targeting lets people see things you see and really, that doesn’t help as much as people might think. Eyes and ears are better. This lets you rain more grenades. Bounce them off walls, throw them at Ogryn, use them to make nurgle beasts spit people out, throw them at hordes far away then bolter them down…

Unwavering Focus: +75% Toughness damage reduction from Ranged attacks during Volley Fire.
A lot of people will say Camo Expert. I agree, it is good if you are a good veteran with a long rifle that uses the skill to get targets down, and then rejoin the fray. Most of them stand still and miss everything they shoot at. Then get attacked from behind… Being mobile is better with a bolter and chain sword. While you can take precise shots with a bolter, getting good enough to do so while on the move is better, and taking less damage to set up those shots is fine with your toughness regen helpers.

One After Another: +30% Reload Speed on Elite Kill.
The best thing about this feat is that it doesn’t need to be used right away. You can kill an elite and finish the encounter, then reload with the buff you got. It just sits on you until you reload. Bolters do not reload fast. Do not fall for the reload speed perk… this is your best bet.

  • Sustained Fire: Volley Fire reloads your weapon and replenishes 60% Toughness. Killing a Designated Enemy during Volley Fire refreshes its duration.
    OR
  • Counterfire: +25% Weak Spot damage during Volley Fire. Volley Fire now Designates all Scab Shooters as Priority Targets. Killing a Designated Enemy during Volley Fire refreshes its duration.
    Some people like the clutch reload and ‘heal’ of Sustained fire while using a slow reload weapon. Designating Orgryn is a waste when you are staggering and killing them with your weapon stats. So either use your volley to heal and reload then reload 30% faster over and over, OR light up the longer range threats that a sharpshooter should be dealing with… It depends on your role in the mission.

As for costuming, you are on your own.

Maybe I just have old man eyes, but in a sea of brown and grey shadows, having targets glow bright yellow makes them HEAPS easier to hit.

How do you know he is not roleplaying a dude, cosplaying another dude. Yes you made a build for this dude but I don’t understand what your issue is in your first and second post. Are you the Cosplaying Gatekeeper?

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You are shooting explosive rounds into the sea of dudes.
Aim a bit higher and you will be hitting the taller dudes you would be lighting up. OR… Thin out that sea by grenades.

No, Clickybait titles are not allowed. I was also genuinely curious if the cosplay part was forthcoming.
I am one of those weird people that likes words to mean things. I know, it is crazy. So if I click a topic that is about a vet cosplay, I expect to see some cosplay… or questions about cosplay… Something to do with cosplay. Call me crazy.

I’m not following. What does that have to do with bio-optic making it easier to see a target?

Function over form. Yes, glowing outlines on targets make it easier to hit them with the bullets in your gun. It also shares that information with your team. However, IF your role is long range threat management then they do not need to see that info. You can show them dangers with a tag. Plus the audio and visual cues. So If I am recommending a build for a bolter vet, I am going to suggest generous grenade use to go with the tiny grenades you are shooting out of your gun. Effectively, the role of this build is Mid to long range threat management. Then Horde clean up once the ‘shoosting’ targets are gone. First the shoosting, then the mulching. Rinse repeat and profit. In addition, your Zealots are getting grenades back so they can deal with close to mid range threats with extra CC.

Oooooh, I get it. You aren’t thinking of non-elite ranged enemies as threats. Is that it?

I was having real trouble following your train of thought for a minute there. You’re like “Your job is ranged threat management. Showing your teammates where all the ranged threats are doesn’t help them, nor does it help anyone to make those threats easy targets” and I’m like “what?”.

Highlighting all the ranged threats is part of ranged threat management and makes the whole team more effective at it.

You prefer grenades, I prefer the buff to managing ranged threats. Easy.

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Not sure if it’s a bug or feature (like half the things in this game, I swear) but you only share highlighted elites/specials with your non-veteran teammates, veteran teammates see either only elites/specials, +shooters (some shooters) or +ogryns based on the level 30 perk they have.

Is that right? I assumed we all saw the same thing. Oh well, I’m using it to make things easier for me to see and shoot. Highlighting things for teammates is a bonus.

It’s good that it shows your team which door a poxburster is coming out of.

They do see what you see.
IF you go with the reload, they will see elites. Shooters if you select that and ogryn if you select that. Bio-optic is what shares what you see. If it is only to benefit you and you are not concerned about what they see (you can tell them or tag threats for them) Then I would say the grenades help others more.

It is all playstyle though. I am a back line, long arm counter shooter. My bolter or shotgun build is as detailed here.