Versus Crash with NumericUI

Issue Type (Required):

Versus

Issue Description (Required):

The damage that overflowed the pool came from:

  • damage_source_name = “vs_ratling_gunner_gun”,
  • damage_type = “shot_machinegun”, attacker_breed_name = “vs_ratling_gunner” → a Versus Pactsworn Ratling Gunner machine-gunning a hero player (target_name = “orphic. (my steam friend)”, hero_we_maidenguard = Kerillian Handmaiden).

A Ratling Gunner’s sustained rapid fire dumps a burst of hits onto one target inside the mod’s ~2.2s “streak” window (streak_duration = 2.2, pop_time_between_dmg = 0.01). That stacked more than 4 simultaneous damage-feedback messages → order_index rolled to 5 → nil widget.

It crashed because I was hosting (is_server = true), and the error fired deep inside the server damage pipeline:

projectile_system → process_projectile_hit → server_apply_hit → add_damage
→ statistics_util “dealing_damage” event → [Numeric UI] add_damage_feedback , then crash

An unhandled Lua error on the host in the hit-application RPC chain crashes the host process, so the match ends for everyone — not just a HUD glitch.

Steps to Reproduce (Required):

  1. Use Numeric UI Mod
  2. Play Ratling Gunnner
  3. Start firing at the hero team with damage turned up to 1.5

Level Name (Optional):

Engines of War

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Rare (<10%)

Platform (Required):

PC - Steam

[PC] Upload Console Log & vermintide2_launcher.log (Optional):

console-2026-06-15-22.00.28-59ae9a93-c28f-4ad6-9e42-f79bbf7b47bf.log (14 MB)

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.