We’re incredibly excited to announce the first expansion for Warhammer: Vermintide 2 - introducing a brand new enemy faction and new challenges to the game.
KEY FEATURES
New Enemy Faction: Beastmen
New Higher Difficulty
Raised Level Cap
5 New Weapons
New Adventure Level
New Game Mode: Winds of Magic - Bring your friends and try to complete a new set of challenges with increasing difficulties in the weaves of the eight Winds of Magic.
You can find out heaps more information over on PC Gamer (linked below), and we’ll of course be talking more about this in the coming week as we celebrate the 1-Year Anniversary of Vermintide 2.
While I knew you were no fool when it came to making an impressive release, I didn’t realize the new faction would hit the deck so soon. That is absolutely exciting! Though it may be a bit premature, I would like to say congratulations on your hard work and how awesome this release is going to be.
Winds of Magic
This mode is very welcome as well but keep in mind that it might not be very interesting anymore once clutching, glitching and using the lame overpowered builds becomes the standard. If you want to do a leaderboard you will have to fix BW and step up your game against abuse.
New Adventure Level
Well I always like new maps I suppose.
New Higher Difficulty
Sup what I always wanted. I hope this isn’t you listing WoM mode twice!
Raised Level Cap
I’m concerned about this. If this is just unlocking your true lvl above 30 than great but should this actually increase hero power then that higher difficulty is endangered of just being legend again. Also we grinded enough get that out of here! Don’t worry good games will be played for the game’s sake but such a thing is shooting oneself in the foot.
New talents and a new weapon type for each character
Great and the trowing axes are a nice thing (but you fulfill the prophecy of [insert weapon] + [insert weapon] dual wield don’t you think? )
While Winds of Magic will likely offer a new introductory mission, Fatshark aren’t planning to create a new campaign of adventure maps.
Just to make things clear, when you say new adventure level, that will be a completely new map but there won’t be a set/campaign, or as you call it Adventure of maps like we had in VT2 vanilla?
There are going to be some questions that will need answering!
Like. Will Beastmen have their own property “10% power against Beastmen” on gear? Will this mean we will gain an extra property slot somewhere?
Are we getting a Beastman Boss to fight too?
I’ve been hoping for a long time to see standard enemies that are more than just up close melee. That’ll put a new swing on things.
Also, I really like the sound of the Standardbearer being a support special for the enemies.