Welcome to the Forum Page for Vermintide 2 Reborn. I will continue to update this page as I work on, and release future updates for my mod.
If you re-enabled my mod in-game and are experiencing the crashing issue:
- If you wish to turn my mod off, please deactivate it in your mod list on the LAUNCHER.
- If you have re-enabled it, you will have to find a way of doing a clean install of my mod, I am not sure how this is done.
- I also don’t know what causes the issue to begin with, if another modder would like to enlighten me, I am happy to fix this problem.
I am predominantly a system designer and self-taught with help from other modders. I struggle a lot with programming and digital art, although I have made big improvements. This means mod development will be slow and there may be features that are simply beyond my ability to make.
Update 0.4 – Waystalker
Video Showcase - The Wardancer Talents
Video Showcase - The Waywatcher Talents
Video Showcase - Weave Guardian Talents VS Bodvarr
Dual Swords:
- Heavy Attack 2 deals less infantry damage but a lot more armour damage.
- Push Attack chains into Heavy 2 giving dual swords a much better armour combo.
- Light Attack 4 swing slower since it has such a high crit boost, I wanted to implement a downside.
These changes should make the Dual Swords a bit more appealing. Dual Daggers and Sword & Dagger still outperform in the armour category but Dual Swords wont feel like a complete handicap vs armour. The new chain inadvertently creates new movement tech that feels great in duels, allowing you to severely outmanoeuvre elites while still dealing your maximum armour damage.
Swift Slaying and Career Cooldown:
- Career Cooldown when dealing damage has been obliterated (to 0.1 or less) across all reworked careers.
- Swift Slaying is receiving a much deserved nerf, down to 15% for melee attacks only.
These two changes mean that if you want career cooldown you have to spec your loadout for career cooldown. No more double dipping with swift slaying as the career recharge from damage is negligible. Swift Slaying may receive a further nerf if it is still too common. It is my intention to level the playing for traits more than the official balance.
Enemy Health:
What is Vermintide 2 Reborn
Vermintide 2 Reborn is intended to be a full game overhaul, currently focusing on career reworks.
Design Philosophies:
Fun or Balance – Some modders like to create a hyper balanced mod, others like to emphasize fun almost to the point of giving players cheats. I like to maximize fun within reason. Different people find different things fun, so this topic is somewhat subjective. Believe it or not some players like having the power stripped from them. They like having a Shade without invisibility. If you are one of these masochists, my mod is not for you!
Meaningful Talents – The vanilla talents often feel like they are just reskinned versions of each other. Which flavour of power would you like today. Visual variety is important, but as someone who favours gameplay, functional variety is my priority. To that end my mod seeks to make each and every talent truly impactful and viable. All while emphasizing the differences between careers & builds.
Buffs or Nerfs – Since my mod seeks to maximise fun, I tend to favour buffs. I will never remove the fun talents (like some mods like to do). Think of talents like parting gift, shimmer strike and wraith-walk. I prefer to elevate the rest of the talents and weapons to be on par with the meta, rather than nerf a bunch of fun things into the ground.
Chicken or the Egg – Which comes first, Difficulty or Rebalance? This is a major difference between me and other modders. They assume Talent Rebalances should be designed around the Difficulty Mod. This has one major issue. It limits how much fun you can make your rebalances. I challenge this fundamental assumption, I believe the Rebalance should come first, and the Difficulty should be adjusted to match it. This allows me to create more talents that are whacky and fun while still delivering a challenging experience. Unfortunately doing it this way is a lot more work, but I don’t mind that. God forbid I put some actual effort into my passion.
Distinct Playstyles – Following on from an earlier point, I have selected 3 distinct playstyles for each career. These playstyles are designed to feel truly different from each other. They are now baked into the talent columns. Each talent in a column is designed to synergise with the others making them stronger together. This may seem like less variety at first but that is because the vanilla talents provide fake variety. I would rather have 3 distinct playstyles than a dozen talents that are only different on the surface. Fear not as there are still interesting opportunities to cross-path. For example, Doom Bardin (the best shotgun Bardin build) is a cross-path.
Installation Instructions & Mod Link
Installation Tutorial by JTC-Live: https://www.youtube.com/watch?v=9soMNoHEOLI&t=86s
Mod Link: Steam Workshop::Vermintide 2 Reborn
Development Streams
AzraelMods Twitch
I plan on streaming my development process for anyone that is interested. These are not in-depth how-to guides, as explaining every little thing would take forever and slow down my development too much. I am however happy to answer questions from viewers here and there. Likewise, if a viewer knows how to help me I am happy to take any assistance you guys might want to give.









