I’ve always felt VT2 would benefit from a prestige mode – that is after you hit max level for your character, that you could get the option to revert back to level 1 and climb up again (and perhaps, be forced to use blacksmith versions of weapons that scale with your hero power and don’t give you access to properties and traits until specific levels).
This probably sounds insane to many people who are very critical of the grind, but hear me out!
A few years back my sister got into the game and asked me to level her Sienna one 2x EXP weekend when she was away, so I did that. As a veteran, going back and playing a character with no hero power, no talents, no weapons, no traits, no properties, and having to work with new players – it was a ton of fun! It was gritty in a way the higher difficulties do not quite replicate. Your talents are not functional, you don’t get career get-out-of-jail-free-cards, and on top of that you have to clutch with whatever meager tools you have. It was a novel experience all delivered by the game’s systems as-is.
A prestige system would give veterans that kind of challenge whenever they wanted it, and would also give a healthy influx to the lower difficulties. These players would also help newbies through the levels and help them learn at the same time.
Prestige modes have worked very well in many other games, so clearly there’s a niche it can fill.