It says that in true FS fashion, none of the new mastery / crafting systems are actually working currently, but will go active at some point in the future when a server maintenance is done.
It’s basically the same thing as new weapons / maps not showing up until several hours after patches as normally happens.
Vraks Mk III Headhunter Autogun > Columnus Mk III Vigilant Autogun
Vraks Mk VII Headhunter Autogun > Graia Mk VII Vigilant Autogun
Agripinaa Mk IX Headhunter Autogun > Agripinaa Mk IX Vigilant Autogun
Munitorum Mk III Power Sword > Scandar Mk III Power Sword
Munitorum Mk VI Power Sword > Achlys Mk VI Power Sword
This? This is brilliant. Keeps the numbers the same, so old guides work, but now you can easilly remember the guns because each one has a different maker.
Lawbringer Combat Shotgun > Zarona Combat Shotgun
Kantrael Combat Shotgun > Accatran Combat Shotgun
Kantrael MG Ia Infantry Lasgun > Kantrael Mk VII Infantry Lasgun
Kantrael MG XII Infantry Lasgun > Kantrael Mk IX Infantry Lasgun
Accatran Mk VId Recon Lasgun > Accatran Mk XII Recon Lasgun
Accatran Mk VIIa Recon Lasgun > Accatran Mk XIV Recon Lasgun
Lucius Mk I Helbore Lasgun > Lucius Mk IIIa Helbore Lasgun
Lucius Mk II Helbore Lasgun > Lucius Mk V Helbore Lasgun
Lucius Mk III Helbore Lasgun Lucius Mk IV Helbore Lasgun
This? This is awful. It invalidates every single old guide for NO BENEFIT. I am begging you revert these. The confusing and unhelpful naming of the weapon patterns has always been one of the worst features of Darktide and this just makes it even worse.
Franckly, no name change was needed.
This is absolutely unwanted, unasked, unneeded and very confusing to change the names close to 2 years after the game release!
This also reinforces the feeling that we are beta testers.
As always, I’ll be collecting feedback and passing it back to the team! I’ve seen a lot of unhappiness about the name changes. I’ll see if I can get more of an explanation, too. Regardless, I’ll share y’alls thoughts on it.
This change exemplifies how horribly stupid the name changes are. 1-3 was easy to remember. They’re all still Lucius Helbores but the number is changed for “reasons.”
There’s so much institutional knowledge floating and so many build guides are going to need extensive updating or be rendered totally confusing and misleading. These names did NOT need to be changed.
Probably to make it easier for people switching weapon marks. Some of the I can guess like the psyker staves, and the double barrel shotgun. The ones that are just a number change… I have no idea. I am not sure if there’s a pattern to mark numbers that indicate something.
Like this, sure that works, makes it a bit less ambiguous.
Some of these feel…pointless?
Why are the numbers changing? How is this assisting with itemization?
And with stuff like these weapons it feels like it’s just straight up musical chairs.
Can you elaborate further on what’s going on here? There’s a lot of change to longstanding weapon names that introduces a lot of confusion, appears very arbitrary, and doesn’t appear to serve any immediate purpose. What are we missing?
That’s a fairly huge change, forcing us to spend points on BS blessings we do not want, in order to make progress. Enforcing more grind. Why am I not surprised.
@Mezmorki Yeah it changes calculations to be horrifically worse than anyone thought.
It’s pretty painful on Trauma (voidblast) staff for instance, where a majority of the blessings cannot and do not function on the staff. Seeing the game force me to select blessings to advance, blessings I know is only there to increase grind, because the blessings cannot function on such a staff.
I’ve oscillated this whole time between feeling good and feeling anxious about this migration process. I can’t help but feel that Fatshark’s comms were trying to withhold information in order to be able to frame things positively when the real story was worse. And this continued up until the 11th hour.
Perfect example: Spend 5 blessing points to unlock each new tier of blessings. No wait, actually tier 3 will take 7 points and tier 4 will take 8 points.
Another example: Conversion is based only on the old blessing count. No wait, actually it’s based on the new counts.
And another: All your blessings in the library will count, with higher tiers worth more. Oh wait, actually each blessing type hits a “cap” so having Tier 3 AND 4 provides less value than the sum of those two otherwise would.
Across all my chars I have two weapons at level 18, which is the highest I have. A few at level 15. Most are level 9-11. Doesn’t feel like 700 hours translated into much progress.
It’s incredibly bad. The amount of mastery XP per damnation run is also truly laughable.
Not only have they enforced an incredible amount of grind on us, they have actually stolen progress in the process, forcing us to grind just to get back to where we were before the update.
‘Locks removed’ indeed.
It’s incredibly disingenuous, and they know it. This system is every bit as malicious as the system it replaces.
I am shocked that their expanded amount of community playtesters (that they couldn’t possibly expand, but also have somehow already expanded, trust us) didn’t warn them of how this system would come across