I would normally jump on this thread to make fun of the FatShark apologists but honestly, if you’re first reaction to a free update is to get on your soapbox and yell about how underwhelmed you are, do yourself a favour: step away from the game.
I’m serious, I’ve stopped playing Darktide a couple of times and I’ve come back each time. I’m not going to pretend I’m now a shinning beacon of positivity towards FatShark but at least I can enjoy my time in the game.
Unclutch those pearls and have some fun, otherwise, 2023 has been an AMAZING year in gaming, you can go enjoy some of those games (many of them are actual, complete games!)
Generally I’m still fairly positive to the update but I’m mostly pointing out things that are personally annoying which haven’t had so much of a word said. I would like to get hyped for a new update but it’s kind of like being excited for a new paint job for your car when the engine is shot and the breaks don’t work.
Stims are cool and I like having more pickups / consumables in the game. I like the idea of a new enemy to randomly hunt us down similar to Warframe’s Stalker / Zanooka / Gusteag 3.
I’ve mostly learned to temper my expectations toward the low end because being honest every update has had a monkey’s paw aspect to it and I’m bracing for when that will rear its ugly head.
I just think it’s a bad sign when the main option is stepping away from the game. I’ve already done that for basically half a year and came back only to realize “oh, the things I had a problem with before still haven’t been addressed” so after I get bored with the new content another half year break I guess? I don’t know, this content cycle is whack.
Idk man, i get that not getting new toys to play with sucks, but we’re getting 2 new maps plus probably a new set of map conditions. That’s assuming the thing with Zola and the twins are going to be, either one map condition or two separate ones, each probably tied to certain maps. Plus the whole consumable buff thing is liable to shake things up too if diff gets cranked up to compensate.
I’m hopping we get some proper vet economy changes too (seems very likely), this one alone would be worthwhile even as a standalone update, but I’m just a sweaty vet main so I’m biased.
At the end of the day, this is FS, keep expectations in check and you’ll be fine. Otherwise come back in half a year if you want to keep the new car smell and feel to the game intact, don’t expect major updates to do it for ya here, it’s just the nature of the beast.
I think the teaser was pretty bland. Everyone had guessed stimms already, though why we are taking random syringes in a nurgle infested Hive I don’t know. Some kind of boss (though this is not the one I expected and it does seem neat). and an additional map seemed likely alongside some weapon marks.
What we were all hoping for was NEW weapons. What isn’t clear yet is if we will be getting any. After all - this is just a teaser. If anyone here remembers how abysmal the Tools of the Forge (or wait, was it Weapons of War? I dunno the name. The one where we got the gorgonum stubber and shotguns) teaser was - only for it to spit out like 5x the ammount of weapons marks we expected…well…I’ve got no hopium yet but I’ll just reserve judgement for now. That’s all I am saying.
Oh again that part is cool unless it’s directed at OP
I mostly am still going to talk about the underlying stuff that is going to keep being a problem and will only get more noticeable as time goes on.
Who knows, new marks might be really cool or maybe they drop a “surprise we actually had more than we said in this update” but every time I think of having to roll new weapons I have that nagging feeling.
I do want to see how much damage you can do by popping a stim plus backstabbing or T-hammering a boss.
This is also going to be competing pretty directly with some other Co-Op games getting updated (need to kill bugs intensifying) but I’m hopeful either way.
Honestly, I kinda hope they get the Resident Evil Nemesis treatment, and they make em that tier of spooky and difficult to deal with. We get audio cues the entire run, hints that we’re being stalked, and then they hit us at the worst time and place possible . . . or not outright if we’re lucky and the director isn’t on bathsalts that time. Then even if we beat them, they just retreat, and hit us again later on, maybe more than once. Would be a real neat challenge, especially in auric, and if they make them more likely spawn in low vis map modes. They’d basically be a randomized chance that an entire run and map condition get turned into survival horror mode.
But this is FS, they’re probably not going to be that interesting, and will prob be just reskins of the existing bosses that spawn in preset point, in preset maps and modes on specific dates.
OP, did it go in as a reply to you? Sorry, not what I was going for.
That’s fair, and I agree. Especially if you’re referencing some of the technical stuff atm like the garbage netcode and consequent latency issues, the memory leaks, and audio buffering f@ckery.
I mostly disagree, two maps on a new settings, event surprise boss fight, new consumable system for this game (wonder if they will take the place of heal and ammo or a new one like in VT2), new weapon gameplay are all great things. Not all update has to be drastic game changing element, traitor curse was pretty much the halloween/christmas event with some new elements on the side. I would have loved a fully new weapon and new ennemis but this is already great.
If you’ve ever played warrfame there was an enemy like that called Stalker who was, from what we could tell at the time, a warframe gone rogue who would jump into your missions and was capable of killing a pretty high level team by himself unless you played quite well. You could incapacitate him but never kill him, he would simply leave. So he eventually became a plot point later in the game too. I suspect we’ll get that kind of treatment here. Which works for me, I always liked that.
Yeah, got facerolled by that f@cker there too, would love that to be the case here too. If they rock my officer and commando vet builds it might even tempt me to dust off my zealot to get better at my melee just to banzai countercharge em, and then get my sh@t pushed in still. But this is fatshark sooo. . .
those guys were cool. The only problem was, UNLIKE Darktide, the bossfights in warframe were always really easy to just cheese and never engaging at all. You just flew around using your magic ninja flight and did one billion DPS.
In Darktide you can’t avoid the enemy like that, so the fight is likely to be more interesting. At least until someone figures out you can just dodge left at close range to completely neuter it. Fatshark should really create anti-left-dodge tech code for their bosses. Its so lame. I intentionally don’t do it ever.
Man I cannot remember when the Stalker was actually a threat. The Steel Path Acolytes aren’t that bad and they’re much tougher than Stalker. There are 10+ types of ambush at this point (Stalker, 3, 6x syndicate, 4x acolyte, zenuka) in Warframe. It’s a great game, in it’s golden age atm, but similar to Darktide I’m ~out of things to do besides farm a new crystal 1x a week and a new umbral forma 1x 2 months.
The thing is power creep in warframe got exponentially more crazy after a while with new frames, powers, and weapons. Like i remember when mag crush and Ash’s blade storm were the S Tier for damage and map clear, now you can essentially cough with a Mesa and kill things instantly even on the level 1000 enemies in Duvari.
Still fun to come back to after a while, bing for 3 months on end and then take a break from after.
I’m aware, but I don’t think I have the patience to go back to any other live service game atm. Especially since none of the friends and clanners I used to roll with are there anymore. The only reason I still have any tolerance for the GLS BS here is because FS sucks at it, and the gameplay loop makes it easy to blow it all off after I’ve got my armory set up. I’ve pretty much been stacking mats and money after I built up 2 to 5 god rolls of every weapon, and will likely not even bother with new stuff unless it’s something I’m looking forwards to like DMRs and LMGs. I’m not looking forwards going back to the grind though, #BreaktheLocks. Getting too close to Hadron, and the garbage netcode are the only things that get me close to hitting unistall at the end of every play session, sheer sunk cost fallacy is probably what’s tiding me over atm.
Also as much as I love it there needs to be much higher stagger resistance against Ogryn melee weapon special actions, or at least a cooldown for how often they can be staggered. Staggering a boss like that should be a way to give yourself or an ally a little bit of breathing room to reposition and recover stamina, not completely invalidate the boss fight.
New marks mean you can use existing blessings.
New weapons mean more grind.
And let’s be totally honest. How different really are the 30 or so variants of autoguns, braced autoguns and lasguns. They’re all just auto-guns with minor differences in the various attributes. They could easily have been made in to 5 or 6 variants of one gun. Same with melee weapons. They either go up down, or left right…