These careers have a really fun risk design but why not improve the kit to more naturally achieve risk bonuses rather than purposely take hits or shoot random fire balls. Something like following…
Unchained:
-Ranged weapons generate 100% more overheat, 25% larger pool.
or
-Overheat no longer decays, 25% larger pool
Zealot:
-weapon special toggle to gain bonuses per strike at cost of health
(Would have to disable rapier pistol or just fire a pistol shot too while toggling)
or
-Guilty Conscious, ranged weapon shots tax Zealot’s conscious dealing actual damage.
(Could even tie this one into a double melee option for career and utilize rapier for use)
or
-Self Inflicting, Weapon toggle allows Zealot to hit himself…this animation would be really funny… id expect new ally voice lines to be included.
What would you do? Do you think???