#1: Make warp charges fall off one stack at a time. (Adjust feats like the “Psychic Communion” feat if you feel its necessary.) Having all of your warp stacks fall off due to RNG procs not going off, being stuck in an elevator, and/or not having the time to head pop a random unit feels really bad, especially if you are running the “Inner Tranquility” feat.
#2: Peril seems to decline significantly faster when swapping weapons from a staff to a melee weapon. It’s nice, but I’m not sure if this is intentional or not. Seems like Peril should passively reduce faster while wielding a staff.