I have seen this with bursters, netters, hounds all sort of specials. Basically there are multiple enemies occupying the same space, to the point they look and move like one.
This is one of the most annoying consequences of the limited collision in the game. Could we at least get enemies pretend from time to time they cannot phase through us and each other?
No no, I mean special force push is actually is contain 2 pushes, first one push everything in front of you and second one that push only one target
âŚAh, and while I was writing I understood, it because you was too far for first push to work
add elites to this âenemies occupying literally the same spaceâ issue; however is not a bug Iâm pretty sure this is exactly how itâs supposed to be functioning. Itâs lazy, but this is the game working as intended, enemies often clip through each other. SHOULD it function like this? Absolutely not, itâs a recipe for BS confusion and disaster every single time and it makes for complete chaos during combat threat assessment. Parsing whatâs happening when this occurs is irritating.
Also before this gets put under âLook another hyperdensity complaintâ, this one feels like the AI director spawns specials of the same time at the exact same time, which results in them taking the same path to the chosen target, and they end up moving as one. A potential fix here doesnât require fixing the hyperdensity.
Itâs been reported repeatedly for many months, sometimes getting worse in between too.
~Perfectly stacked conjoined twin poxbusters are the worst of the lot, trappers and snipers close seconds.
Specials at least shouldnât be allowed to stack on top of each other even if other mobs can.