Tweak melee enemies AI maybe?

We’ve got yet another Ice Skating Problem like at the beginning of Vermintide 2 four years ago. Maybe enemies should use their running attack a little less often ? Especially when you’re not even trying to kite them ?
In melee, everything moves around so much and so quickly, low stagger and low cleave weapons really suffer for it.


This combined with certain enemies just having extremely delayed attacks in general and stamina not regenerating when you dodge really makes the melee combat feel significantly worse than VT2. I singled out a few different enemies to test their AI and attack patterns, and the basic “infested” infantry (zombie looking guys) exclusively have long delayed attacks that put a stormvermin’s overhead to shame.

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