We’ve got yet another Ice Skating Problem like at the beginning of Vermintide 2 four years ago. Maybe enemies should use their running attack a little less often ? Especially when you’re not even trying to kite them ?
In melee, everything moves around so much and so quickly, low stagger and low cleave weapons really suffer for it.
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This combined with certain enemies just having extremely delayed attacks in general and stamina not regenerating when you dodge really makes the melee combat feel significantly worse than VT2. I singled out a few different enemies to test their AI and attack patterns, and the basic “infested” infantry (zombie looking guys) exclusively have long delayed attacks that put a stormvermin’s overhead to shame.
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