has it always been like this? i swear i’ve never encountered this before the latest update. the other day i had to let an ally die cuz i kept on getting interrupted by simple trash mob shooters whenever my toughness broke. i don’t get why this is a thing, makes no sense to me and is really unnecessary considering all the other bs we have to deal with. there is already enough cc in the game. fatshark pls
If they break your toughness (which they will), yes. They’ve basically reverted shooters back to beta/early launch where they were an active, insanely lethal threat.
You either use a CC ability or clear them up first.
Res is and should not be free.
AFAIR only the Ogryn won’t be interrupted, am I right?
So they and Kinetic Deflection Psykers with Deflector-blessed force swords should be the ones who rez if available, yes?
yeh, or Psyker dome… which now pops fairly quickly under fire, lol
Honestly best call is to eliminate them, suppress them failing that. Even a single shooter can shred your toughness then healthbar.
No. Only the dome. Sword deflector or Kinect def talent has nothing to do with ressing if you are getting shot at. Gunners dmg the toughness first. You may invest in 90% t regen speed curios.
A huge advantage of not shrinking your collision box as ogryn too much with the character creator (go big or go home you are ogryn) is that runts will be able to use your body as a shield against ranged fire. Stand inside the ogg while reviving and as he gets up bullets will hit him instead.
Other tips are already posted, focus on the gunhands before clearing and if someone dropped in a bad spot well sometimes they’re just lost. Even when I’m ogryn I don’t want to trade all of my HP for a revive except very niche situations.
Hmm … with all due respect, are you sure? Deflector lets you block ranged attacks and you’ll auto-block when rezzing. So, Deflector and KD should work then, too. Otherwise it’d seem inconsistent to me. But of course, not everything in software is consistent. Or do I miss something?
That said, I could test it with my Deflector/KD build on occasion. I confess that I never payed attention to this detail. ![]()
You only get the generic block against melee when picking someone up, it takes into account weapon stamina and block cost reduction, but nothing beyond that.
If the angle and positioning is right, you can use your teammate that is on the ground as cover while picking them up, hopefully you or they would have a survival skill ready when they’re back up. Ogryns are the easiest to pick up since their hitboxes are so big they make good cover.
You’re in an unequip state at the moment of reviving. This works with Relic Blades too since they deactivate on rezzes.
Also I believe deflector worked very very early on in the game’s lifespan, but was removed to dedicate the niche to the ogryn class.
Ah shoot, that’d be unfortunate. And many people don’t seem to know that niche, because I quite often have lil’uns “stealing” my rezzes right before my Ogryn’s nose and then go down themselves while doing it.
Something else I tend to forget. Thanks!
Yes.
Sword blessing Deflector only lets you block ranged shots (except for sniper and trapper) when you hold block in a 100ish degree angle cone from front. You aren’t holding your sword in a blocking state when you’re ressing.
If you are so keen about candy striping, invest in revive speed curios and a bubble shield.
Do you know if that includes the block cost reduction from Deflector? (edit: for melee attacks)