Traits and Properties Ideas + A Thematic Talent Change

Iam not content with Swift Slaying just being changed in what kind of benefit it grants. It being triggered by crit is the design flaw. Crits themselves are, in most cases, random and didnt demand any kind of gameplay just luck.
SS either needs to be triggered otherwise, completely changed, or just removed for balancing reasons.
I would probably prefer if it was changed to something that triggers via pushing, dodging, staggering, or heavy hits to the head. Basically, anything that can be controlled and that adds a further layer or decision you need to make, or be mindful about, not something that just has a 100% uptime, because your chosen career came with 5% extra crit chance.
After that got changed we can talk about the amount of Attack Speed it could grant.

Parry with 30% extra attack speed on top sounds a bit too nice. But on the other hand I would love to have a certain crit after a Parry, which probably wouldnt be any better, even without SS being able to get triggered by it.

I also would like to test a Trait that enhances cleave values.

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