I’ve seen lots and lots of suggestions on here that all seem to have a common underlying cause: Players aren’t aware of all the tricks and features of the game.
Giving players things to learn as they go is good, but there’s a limit. V2 currently fails to teach players about some pretty fundamental stuff and I have no doubt that this results in a lot of newer players dropping the game. Frankly, this game can feel downright unfair when you’re not intimately familiar with it’s mechanics and you can see this in a lot of posts on this forum.
My suggestion is to add a tutorial or training mode that goes much deeper than the prologue. Short, solo missions that focus on specific things, with the aim of teaching players about important features of the game that we currently have to learn through trial and error in chance encounters or by experimenting with mods (which I bet new, casual players aren’t doing).
- Dealing damage: Light vs heavy attacks, attack combos, armour types and penetration.
- Damage avoidance: Enemy attack windows, dodging and the “you’re about to get whacked” noise.
- Buffs and debuffs.
- Disablers and other specials.
- Horde/pack management.
By focusing on specific areas in controlled environments, players are given the tools to deal with them in isolation, but still need to learn on their own how best to deal with combinations of them in the main game.