Quite simply, I feel that a lot of the careers as they stand reinforce bad positional habbits on lower levels of play (rec through champ). New players won’t realise what they’re doing wrong if they can get carried through games. To an extent, I like the fact the game puts the emphasis on the player, to discover the mechanics and nuances of the game - but the lack of a detailed tutorial I feel is a real barrier to progressing in ACTUAL skill for some people who don’t want to have to watch J Sat to get all their advice.
I’m not sure what exactly can be done about this but I see it time and time again, and I often fall pray to the same thing.
So take Shade and HM for example. Probably more relevant to HM at least in personal experience. A short time after playing with that career you quickly learn that you can pretty efficiently kill in melee, the problem comes when you take her career skill in to account. It’s very easy to get caught up in killing hordes, realise you are out of position with the rest of your team then have to ult back in to line. Same sort of deal with Shade. Slightly different with Sienna but same relevance, namely Beam pyro but any beam variation will do for the example. Today I gave a lower level beam pyro a chance in a champ QM game I joined, rather than just bailing for selfish reasons. I often give people the benfit of the doubt and it rarely works out for me. She actually ulted the last standing clan rat in an ambient pack of about 5 that I had started cleaving at. In all my time playing I’ve never been so unable to justify an ult use as I was then. She ran around inside the middle of a horde with her beampole out and got beaten down from behind unsurprisingly. The moral of that is I always see a deficiency in melee ability in mages that are overly dependant on their magic.
Has anyone else had any similar thoughts, am I totally wrong? Would like to know people’s thoughts on this and maybe what could be done if anything.