Toughness Values

Honestly, I don’t think that’s the problem. I think the biggest issue right now is that toughness just sucks at absorbing damage, and the only reason vets are so tanky is because of their regen talents. Toughness has a “shield gate”, meaning if you have any amount of toughness left over (even as little as 1), you will basically “block” the damage from the next attack (minus chip damage from melee attacks). There’s some weird calculation for chip damage based on health percentage, but either way, the problem is consistency, not amount. If we had better ways of producing our toughness generation, it wouldn’t be an issue.