Too drastic nerfs for psyker

apologies if i mess the formatting up as this is my first post here but the title says it all, in comparison to the october playtest where psyker had 4 kills with brain burst then a full cooldown now its 2 to get to 90%, this makes it so much harder to keep warp stacks (for what little value they give without other perks) i get why it was nerfed (in the october playtest i was able to keep my warp stacks maxed pretty frequently) but nerfing it so hard to where its just straight up a hinderance to use in most cases (being swarmed my multiple elites is the most common ive found) i think a nice middle ground would be a 20% warp untill kill and keep the 10% on kill for 3 before 90% either that or reduce how long it takes to cooldown a bit (i know it ramps up in speed but in active combat where i have to defend myself i can only “meditate” for a second or two) or hell, just put it back at 4 sure it was strong but thats to offset the fact that psykers are supposed to be fragile

TL:DR: brain burst feels too hindering to use comparative to a previous playtest where it was a glass cannon its not more like a glass flintlock rifle

They actually fixed psyker. You can brainburst very consistently for a lot of damage without fear of perils of the warp screwing you over. So long as you start your brain burst cast at below 97% peril, you won’t pop. If you boil over to 100% and finish the brain burst, your perils won’t trigger. Its only if you begin your cast at 98% and above.

However for staves this doesn’t work, the max safe cast range I’ve seen for the lightning staff was 79% peril but I’m sure the other staves have different peril build ups.

You can quell peril INSANELY fast so if you get peril from a brain burst now, you just weren’t paying attention and messed up real bad. Its still easy to get peril from a staff but its also easy to avoid it with how fast you can quell.

Psyker feels like it’s in an amazing spot now. Its not too strong, not too weak.

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It’s a different approach the CBT and I agree Psyker isn’t as bad as some people make it out to be. There are two major things I still think should be improved:

  • maintaining Warp Stacks is still a total chore and it yields almost no benefit, yet later Feats are designed to heavily synergize with full Warp Stacks. I just ignore the mechanic and I’m having fun regardless, but why have it there if it does next to nothing in the first place.

  • Peril generation on Force Sword push has GOT to go. Either that, or make the actual push even stronger. Light-heavy-block cancel isn’t nearly as satisfying as light-heavy-push.

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every time ive tried to triple blast though ive gone over and exploded due to it and (as far as i noticed) the quell speed is the exact same from the october beta where i felt psyker was powerful but squishy enough to justify it, now he just feels squishy to me, im swapping back over to ogryn for the time being

i agree on the force sword bit, either make the push stronger or remove the need for stamina, not peril regen due to the visual effect, i am heavily in favor of increasing kb though

Have you been playing in the last 12 hours? They did a hot fix that changed the issues you’re having to the mechanics I mentioned above.

ah unfortunately i have not been due to real life issues that cropped up today, ill check them out thanks

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just checked and yep, its fixed to 3 then cooldown, and they increased the ramp up speed for quelling, (i forgot to bring this up in the original post) but why did they decide to have the ability only remove 50% peril instead of all of it like in the beta, also the peril triangle is gone which is just a shame

I guess quelling ALL of your peril with a single button press can be a bit strong. However, you can fully quell your peril by channeling for a solid 3-4 seconds now so its not that crazy either way. You can get to 100 peril and then quell for about a second, get below 97% peril, then cast brain burst again. Rinse and repeat and you got your boss killing loop.

You can cast 4 brain bursts with your first loop, force an overcharge but cancel it with your F, then cast 2 to get to max peril and begin the loop over and over again.

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I don’t think removing all Peril with Ult is too strong. Look at Unchained from VT2 - clears heat, explodes and creates AoE burning field, even gives 30THP if using the associated Talent. Balanced by having probably one of the longest if not THE longest ult cooldowns in the game. Great offensive and support ability. This ult is kind of like that but with Kruber’s KD instead of burning.

CBT ult was boring but useful, current ult is still boring but not so useful anymore.

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I agree, though to play devils advocate; in darktide you get your abilities back really fast and you can forcefully quell your peril/overheat without taking damage. You can also quell insanely fast.

I do think that the range on the push needs to get improved a bit because it feels about as long as a force sword shove attack which is very tiny. In the meat grinder, it seems to push people from across the arena but in the actual missions it does absolutely nothing unless they’re right in front of you.

I think the Psyker is extremely strong right now. The increased quell speed has made managing your peril a lot easier.

The biggest problem I have with it is that you can’t generate enough warp charges unless you use brain burst as your main weapon, and there aren’t any good talent builds for the Psyker that don’t use warp charges or brain burst a lot.

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totally agree with you on that. should be 100 % peril cleared for his ult. If they keep it like that the stagger should be harder or it should do damage… i dont know.

Maybe in difficulty 2. Once you hit difficulty 3, you realize how complete trash the class is. It can’t take any hits, regens toughness way too slowly, is hopelessly dependent on brain burst merely to interface with its own toolkit, and the staves aren’t good enough to justify how completely awful everything else is.

With a premade team, I was able to go into difficulty 3 with everyone more or less at level 8. Swapping from an ogryn to psyker (rest of the team the same at ogryn/marksman/zealot), we were unable to beat any mission. A significant chunk of it is just how unbelievably soft psyker is, the rest is how it just doesn’t meaningfully influence the game. An Ogryn can very easily do whatever it wants and be fine. A marksman can kill elites faster than brainburst can, excepting carapace armor elites. Zealot does…whatever zealot does.

Psyker pays everything to have a poorly fit together toolkit that is only marginally better at ranged than a marksman.

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To me, Psyker feels very strong ‘even’ on Malice. You just destroy elites and specials in a way no other class can. Especially armored units. Did you know you can even one-shot Maulers with the Force Sword special?

I agree the toughness generation is bad, but it’s possible that’s on purpose.

I’ll admit, I’m playing on difficulty 2 while leveling up, because it’s not about the challenge right now, it’s about unlocking all the weapons. But I’m having a blast playing with staves and the feel very powerful, I just hate the fact that there isn’t any build you can make that either ignores warp charges completely, or doesn’t need them.

Tiers 5 and 6 basically don’t offer you any options that aren’t based on warp charges or brain burst, which you’re not building for if you’re ignoring warp charges.

Once you hit difficulty 3, you realize about 3 things:

  1. Psykers have no toughness, their toughness is shredded fast, and they have no real ability to quickly regenerate toughness. Playing literally any other class shows that as soon as a psyker has to swap to melee, their toughness generation shuts down.

  2. The staves so far don’t do enough damage for their heat costs especially when combined with how enemies attack from all sides. Note, I’ve only had the conflagration (trauma) and lightning (surge) staves. Anything other than the staves is an outright waste on psyker.

  3. The rest of the classes toolkit is built so heavily around 1 skill (brain burst) that it doesn’t even matter what else you do. You’re basically sienna without talents most of the time, the rest of the time you’re an awful marksman with no health or toughness.

You basically don’t influence games enough for how getting shot by 2 bullets breaks your toughness and you have no real answer for that all while dealing with a lack of real synergy in your own class.

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Yea, I’m with you 100% that the class is over-reliant on Brain Burst. It should be a tool in your kit that you bust out for bosses and heavily armored targets, but not the final word on what you should be doing at all times.

This seems to be a twofold problem though:

  1. Bullet-sponge enemies on higher difficulties break the game balance because everything that needs to one shot enemies to be worth using suddenly doesn’t.
  2. Not being able to generate warp charges by any other means than brain burst pigeonholes you into using brain burst as your primary psy attack, because there are several tiers of talents that are essentially pointless if you don’t generate tons of warp charges.
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There is one other way to generate warp charges. 4% chance on any kill via Psychic Communion. The problem is, that’s absolutely awful design to need a talent just to enable what should both be stronger, and core to the class.

It’s not the only bad talent though. Mind in Motion also only affects venting in brain burst. It’s like the devs had no clue what they wanted to do with psyker, made Brain Burst as their grenade, and then went: “But what if that was the entire class?”

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Psychic Communion is unfortunately not a viable way to generate enough warp charges to have full stacks, let alone spend them.

The chance is just too low to generate a stack of 4 or 6 and then maintain them, especially when the capstone skills want you to spend them on top of it already being very difficult to consistently gain at least one every 25 seconds.

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