Psyker actualy sucks

Reason?Because quantity over quality,because there are a lot of people think that way,which even opposed by reason and by facts,it become automaticly the only truth
Politic correct and populism mobruling things serve even in a game
You say anything against such mobrule your post get removed
The only allowed opinions here are those complains and popular cries buff this buff I cant play well not because I need more practice but because the class/weapon is weak etc…
So yes,even being opposed by facts,psyker is actualy weak and anyone think otherwise is just a paid shill/s

I am leaving this forum,because it is no longer a place for discussion,for changing ideas and diferent opinions,for improve.It is become a place of mobruling politicking,of some people with miserable mindset trying to silence any voice which is not their own and which is not satisfying their ego and self-validation needs.Moderatos are eager to delete every post flagged by people,with reason,which I am not against to,I know some of my posts are also rude,or without,which happens a lot,even simple explain how to survive as psyker could be removed that way.While they dont give a f what insults and threats people sending you all over the private messege,while they never dared to lock or delete a post which,being provocative enough,has a lot of supporters with same opinion.
Good bye forum and good luck

Psyker isn’t weak, it has some quite strong abilities and the staves are not bad.

But the Problem with the Psyker is that it doesn’t have a clear identity, with mechanics pushing you to use your Blitz all the time (Warp Charges) but having balances pushing you toward being more conservative, but at the same not being strong enough in higher difficulties to do what it’s supposed to do (Basically all the Grenades should scale either with level, difficulty or weapon)

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Psyker is pretty good at what it does. Bye.

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It isn’t as simple as the “Psyker sucks”. There are issues, sure, but they can be remedied.

  1. Damage on Brain Burst should be adjusted to meet meaningful breakpoints for elites on Heresy and Damnation. Right now, it’s a very niche ability and it feels like it should be the defining feature of the class.
  2. Only Surge and Purge are really on the same level for the best staves. It would be nice to see adjustments made to the other two that bring them up to par or give them some unique kind of utility.
  3. With only four staves (two viable ones), there is limited variety in the gameplay. This might come with future Psyker variations, but seeing some pyskinetic interaction with guns, or a feat re-worked to make it worthwhile using guns on Psyker would be nice for variety.
  4. Barring #3, can we get less guns and more staves in the shop? It’s hard enough checking every hour for an item you want than to have only a small sub-category of the ranged weapons in the shop even remotely viable.
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I disagree with your other points less strongly so I’ll just focus on this one. How does it not already have meaningful breakpoints? On Damnation it one shots: gunners, shotgunners, snipers, trappers, and bombers. That’s pretty perfect for the niche it fills. It also does solid damage to crushers and Bulwarks and opens up the latter for your team to quickly merc. I can’t think what other enemy you could add to that list without it being a bit silly for top difficulties.

I wouldn’t mind there being a little less difference between BB with KB vs without. The difference in cast speed could do to be a little smaller, it’d be nice if it was a touch faster without KB.

It fills a solid niche as is though. Even just having an anti sniper/anti Ogryn enemy ability built into your kit is something I’ve appreciated coming from Zealot. Also shotgunners are some of the more dangerous enemies in the game, being able to lock onto one, slide into cover then know it’s dead is great. With KB you can chain kill targets like that pretty damn fast while spending most of your time behind cover (and all of your toughness feats allow some measure of toughness regen while doing so which is also great).

Damage wise BB seems pretty perfectly tuned to me. A touch higher boss damage for it would be kinda nice I guess? It’s a very handy tool for a good number of occasions and can cover weaknesses of other parts of your kit. I just don’t get this recurring opinion that BB is somehow massively undertuned for Heresy+

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I get it, so let me focus on this a bit more. If you take the Psyker talent that lets you get to 6 stacks instead of 4 - that is the area I feel needs better break points. Specifically, right now there isn’t much point at all to take that feat. If having 6 stacks let you need 1 BB less to kill certain bigger enemies (i.e., Crushers), it would give people a reason for diversifying their build somewhat. Right now, that feat is more or less useless.

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Psyker is weak but not because the class lacks damage or survivability or whatever.
Psyker is weak because most of his kit is poorly designed.

  1. Warp charges are weak. No other iconic needs to be actively maintained to be “ON”, for other classes they just work all the time without any additional input. That’s not all: almost half (8 out of 18) of Psyker’s feats are built around Psyker’s iconic. We can’t just ignore Warp Charges because of how important they are for Psyker’s whole kit to work properly. Other classes have ZERO feats that interact with their passives in any way, except for Zealot who has two (and they just make his passives stronger when the Zealot has low health, so it’s just another background passive interaction). And that is not all! WCs also disappear if you don’t focus on maintaining them.

  2. The only way to actively generate a WC on demand is by killing an enemy with a blitz ability - Brain Burst. Again, that’s nothing like any other class has - their passive bonuses are always online. But Brain Burst is a rather slow cast with a not-so-high damage. This basically means that to reliably gain a WC a Psyker has to channel a BB on some chaff enemy, and you have to do it every 20-ish seconds or you lose your stacks. That is not something that I’d call “dynamic”. By the way, Psyker also has the most feats linked to a Blitz of all classes! On it’s own BB is a good ability but because it’s linked to the WCs people are not satisfied with it.

There are two more unique mechanics: Soulblaze and Perils of the Warp. They are absolutely fine but they lack feats to make them impactful.

If I was to redisign the Psyker, i’d do the following:

  • remodel Battle Meditation to

10% Chance to generate a Warp Charge on Kill. Each Charge grants X% damage. Warp charges are retained for Y seconds. You can store up to Z Warp Charges.

  • remodel Warp Siphon to

Gain between X% and Y% damage with force weapon attacks and warp attacks, based on your current Peril.

  • remove all WC related feats, add more Peril and Soulblaze related feats. I’m not entirely sure exactly what could those be, but I’m thinking about low Peril translating to higher toughness regen and damage reduction and high Peril translating to higher damage output and additional Soulblaze stacks.
    That should allow for a higher skill expression, adaptability, and fluidity.

  • Brain Burst no longer generates a Warp Charge on kill (unless a passive procs of course). Disentangling BB and WC would allow for a more tactical approach to BB without unnececery opportunity costs.

There!

It´s a bait so, or atleast not the core of the topic.

If i remember correctly, then OP is actually a “Psyker-friend” and made it down to some skill-issues or missing knowledge in their thread, when poeple show up like “Psyker is a mess, FS sucks etc…” and they had a pretty rude discussion with some forum-members, like it mostly happens here.

Since they´ve been new and some post got flagged immediately, meanwhile the opponent had free speech with some supporters, it´s obivously what happened.

And yeah, it´s hilarious here. Not saying that OP was in the right with their wording, but it´s often poeple baiting or even a clear group of “FS-haters” or something flag normal posts to keep poeple silent like:
“It´s all a mess! Nobody should say different! We don´t need some good words, tips or different opinions here, because our experience is absolute and we know what to do, how to play, so shut up and go away!”

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After you having made multiple bait threads, and me having tried to reasonably discuss with you on multiple occasions, i have to thank you for making this decision to improve the quality of discussion on these forums.

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The feat is incredibly useful if you use the lvl 30 talent to apply soulblaze to enemies, because with 5-6 stacks you can 1 shot all horde minions on damnation.

But i think the general usefullness of the talent is too limited.

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Psyker has few build possibilities, this is one of them. The talent in question isn’t useless, go to the psy test chamber, use the Ascendant Blaze with 4 and 6 warp charges on groups of mobs and see the difference in damage. Those two charges make a difference. Not sure about extra damage breakpoints with that small uptick in damage in general. I’m not that crazy about number crunching.

Certain talents could use a buff for sure. Such as the talent which lowers the toughness damage (pretty similar to a vet talent). I bet Fatshark will change their mind about what specific talents should do at least once, as it was in V2.

Also for anyone furiously typing atm, the OP is having a laugh due to the tendency on these forums for some frustrated players to complain that psyker is weak. Probably because they cannot kill everyone with one hit :grin:

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Psyker has it’s flaws. But it can be an enjoyable class to play. It’s a very technical class that suffers from having just a few viable builds.

I’ve been playing heresy without issues with my psyker, and using my other characters I’ve played heresy with groups that had 1+ Psykers, and they’ve done well too. Psyker is a more technical class, so there are more opportunities to have poor Psyker play.

My 3 biggest critiques on Psyker are as follows:

  1. Warp Charge mechanics - Necessary for maximum effect (for my build at least). They’re lost too easily and too quickly. And no matter what, when your timer runs out you automatically lose all WC. This makes it extremely difficult for a Psyker to participate in ambushes.

  2. Poor shop/emperor gift item synergy - The staves and force sword can be extremely powerful, however, getting them can be extremely difficult. My lvl 30 Psyker has yet to gain a +350 base purgatus staff.

  3. Difficult initial grind - Making my way up to lvl 30 was frustrating, and I almost was going to give up on the Psyker class all together after hitting 30. Part of it is the steep learning curve, part of it is poor shop synergy, and part of it is finding a niche to fit into. The early grind unfortunately reinforces reliance on Brain Burst, and low-level staves with low Warp Resistance makes using them extremely frustrating.

At lvl 30 with the right weapons, Psykers can be amazing and fun. Getting to that point is the not.

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I think the WC talent are OK to stay, but it’s the Upkeep of Warp Charges that need to change.

Brain Burst need to be separated from WC, except on Elites, just getting far enough on the BB is enough to give a WC, even if the enemy survive.

Changing it:

Warp Siphon

Killing an enemy with Brain Burst earns Warp Charge. Each Charge grants 3% damage. Warp charges are retained for 25 seconds. You can store up to 4 Warp Charges.

Battle Meditation

+10% Chance to Quell 10% Peril on Kill.

Kinetic Presence

Allies in Coherency gain 10% Damage (Elite Enemies).

Become:

Warp Syphon: Grant Warp Charge on Elite kill. Each Charge grants 3% damage. Warp charges are retained for X seconds. You can store up to 4 Warp Charges. Each charge decay on it’s own (Instead of all at once)

Battle Meditation (Become Aura): Critical Chance increase on depending on Peril or Warp Charges (Up to 15%)

Kinetic Presence (Become Iconic): Stagger aura on high Peril (Fit the name more), work like a slower much Ironbreaker Ult.

As for the Talents change:

Essence Harvest: Replenish 30% Toughness over 5 seconds on gaining Warp Charge. → Replenish increased toughness on Weakpoint attacks

Kinetic Flayer: Moved to lvl 15

Psychic Communion: Moved to lvl 25

Warp Battery: Increase Warp Charge decay rate in addition of max stack

Kinetic Overload: On Warp Charge decay, apply as many stack of Soul blaze as the number of Warp Charge you had (So if you lose your 4th WC you apply 4 SB stack, but if you lose your 1st stack it’s 1 stack of SB)

That way the Psyker would be more Weak point/skill based and have the Brain Burst become it’s Anti Armour ability separated from the Warp Charge generation that is currently tacked on

Imo this alone would be all the change we need regarding warpcharges. This change could be very easily done as well (maybe additionally gain 1 warpcharge upon force sword special attack kill).
Using the warpcharges (lvl 30 talents) would still consume them all and require us to build them up again, so this would effectively not be a huge difference while in a proper fight, but allow to bridge the gap when there is a short time without enemies to kill.

We would not constantly get punished for not brainbursting every trash mob, or for getting into situations that are to be expected and not our fault.
With all the charges decaying at once (as it is right now), we lose all charges when ever there is an elevator, when we wait for a teammate, when we look around for books, or when the team makes the tactical decision to wait for a short time to wait for the toughness and class abilities to regenerate.
Other classes get back to peak power, when waiting for 30sec, while the psyker gets crippled by doing the same thing and that simply sucks.

Why add that negative effect? Unnecessary.

Seems kinda dumb to get anything when ever a charge decays, because it is completely passive.
If your suggested changes were made, it would even require you to actively NOT do something (since you suggest that warpcharges should be obtained on elite kill).

This change (removing the „10% chance to quell 10% peril on kill“) would be quite a massive nerf to the psyker. Definitely not something we need.

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Second poste is me being dumb and writing it thr wrong way, was meant to be Decrease decay rate

As for 3rd point it’s more about getting and losing charges as often as possible to cause Soul Blazes

I tried leveling my psyker, and felt the staff abilities did too much peril. The class felt super awkward, and I just put it down until buffs come for the class. For being mostly staff class they have so many other weapons. The game doesn’t tell you how to play it very well.

Lowering Peril generation across the board could negate that.

No it could not, unless it is lowered by nearly 100%.
Try using any high stat staff (except surge) on a massive horde and you will know what i mean.
It would also nerf brainburst, because currently, in 10% of cases, when you kill with bb at crit peril, it resets you back to 90 so you can do another one without quelling.

You also have to consider, that the psyker itself does not benefit that much from the suggested crit chance bonus.

  • voidstrike staff 1 shots hordes anyway
  • trauma staff aoe can not effectively crit (15% bonus dmg on crit)
  • purgatus staff does probably most of its damage with dot, which can not crit
  • bb can not crit

And then, the psyker (and probably allies) would lose elite kill breakpoints due to the suggested change to the passive that grants 10% elite damage to everyone.
A crit chance boost between 0 and 15% is generally worse than a flat 10% damage boost against elites i think, because

  • bonus cc does not really matter against non elites/specials/bosses
  • 15% cc is worse than 10% flat damage increase for pretty much all weapons (except against carapace armor)

It seems to me that the suggestions i responded to, were not thought through all that much.

Perhaps I used a wrong word. Lowering Peril generation should soften the impact brought by the change, not cancel it out.

It absolutely can, it just barely benefits from it. I’ve spent more than enough time in meat grinder with it and those yellow numbers definitely be popping up.

I agree with your general points just wanted to correct that.

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