Won’t discuss A / B / S etc. notations.
I hope that we will find a balance to, one day, call them all without a notation.
The braced autoguns are great to play fast. Great gameplay tbh.
However, they are totally bad against carapace.
But usually, all weapons have weak points. So you just adapt by taking a good melee weapon that can deal with carapace (tactical axe / combat axe are great at this).
Boltgun on a veteran can be really powerful with the right feats. You can reload fast and even getting a free fast reload if really needed.
On a zealot it is also extremly powerful. As you can use it to clean a big threat, called also bulwark / crusher, pretty fast. You should have the time to switch to it most of the time.
About ammos… well yesterday I played with a veteran that was wanting all ammo supplies. Off course he was using the boltgun full auto and was wasting lot of ammos…
If you use it “bullet” per “bullet”, the ammo supplies are good for a veteran… and as a zealot, as you really need it only to deal with big threat, the ammos are sufficient for the bolter.
Don’t forget that revolver and shotgun have less ammo… (something that need a correction)
It would honestly not be needed… a lot of weapons can deal better with hordes.
And they are not too great to need a nerf (they can’t deal with carapace).
And even after so many nerfs to flamer it can still kill crowd of enemies without any issues. Just did high intensity dog run with 3 people running flamer. Its still as brainless as it ever has been but now you might actually have to use that melee for occasional elite enemy.
The nerf is fine from my point of view. Maybe it did not deserve both types of ammo nerfs while also getting the damage nerfed at the same time but personally I did not really feel it.
Powersword probably deserves some dodge distance buffs after this type of change. Its easily the biggest loser of this patch. I personally still don’t have power cycler so I’m definitely having to use more of my brain to make use of it.
Oh no someone cannot delete a mixed horde of everything from pox to crushers with one magazines of flamer.
Or do the same in melee with ranged oriented class
I can say that power weapons are all bad because their power is in special activations, meanwhile their base stats suffer.
However PS is the only one that when activated does what the weapon is designed to do.
Thunder hammer still sucks ass at cleave, eviscerator is still a joke
I’m not mad at the prospect of not seeing flamers as often. Kinda sick of getting blinded and whacked because the zealot decided to just hose me down while I’m fighting a bunch of elites.
I hope overtime they adjust light, maybe also heavy attacks on the Power Swords so they actually feel like a good melee weapon with a special attack, not a special attack attached to a bad melee weapon.
Flamer also is becoming anti-horde weapon instead of just being anti-everything. You might actually need to use a proper melee weapon now to clean up armoured targets. This hopefully leads to some Preachers discovering the melee centric role of their class.
Damnation matches might not be totally trivial anymore. Shocking news.
This looks pretty stiff against the power sword. Not sure i approve. Also a weird change for the flamer. Its close to what i would have wanted but i’ll have to test it to see how bad or good it is.
Flamers should be able to kill flak just fine. But in my view flak ragers and carapace should have been special exemptions. Its certainly an incredibly powerful weapon that did need the ammo supply reduction. Hopefully the clipsize doesnt make it feel too bad.
There is no way to have 100% balance. That’s the actual trap with “overbalancing” games.
This goes way back to even the earliest games in the 90’s. There was always a (unintentionally created) noobtrap, some middle ground items and some really powerful weapons, items or playstyles. Doesn’t matter the genre or game type. A perfect balance cannot be achieved, I’m sure of that.
As a result, you always get tier lists if people bother to document these things. Heck, it even goes for reallife.
There is a YouTuber who puts out “nutrition Tier-Lists” as a comedic attempt to get people to eat better. The other day there was a video about nutrients in meats and dairy and he ranked eggs as S-Tier nutrition.
Not all things are made equal and they never will be. It’s just the nature of creation in of itself.
As for the Braced Autogun, all I’m meaning to say is that it’s not in particular strong. It chews through your ammo and delivers very little. A standard Infantry Lasgun or Headtaker Autogun outperform it in almost every scenario, which is not shooting at Poxwalkers. That said, why would you shoot at a Poxwalkers?
.
That’s fine, though. One thing that also is a problem with the idea of perfectly balancing everything, is that a community of gamers can move into the habit of lobbying for nerfs for playstyles that are not overtuned, perfectly functional and just look very strong when mastered.
This is what the Tide series has suffered from thus far and it leads to all the fun things being taken out and the core gameplay loot eventually becoming very stale. Not something we should encourage.
Yes, if you bring a loadout that deals well with chaff in one slot and with strong enemies in your other slot, you will be able to deal with every obstacle thrown your way (if you consistently make no mistakes). That’s the intended game design. That’s not something to “punish” with nerfing. That is actually something that should be rewarded. You plan your loadout right, the reward is you can be more effective at dealing with everything.
I don’t see the issue.
If 3 people run flamer and shoot at the same time, of course it will kill everything within the attack range of the flamer.
If 3 people all bring the same gun and fire at the same time, you have 3 times the damage. This would work with ANY loadout. There is no issue here.
TBF you needed to remember to sometimes stop holding M1 to conserve some ammo because everything is already guaranteed dead to burn at that point. Very big brain weapon.
I’m quite sure that this quote in itself has zero bearing on any decision to nerf a weapon. The tons of metrics they collect that back up the claim on the other hand…
If a weapon can be used for anything it should be nerfed.
… now if they would only dramatically reduce the amount of ammo lying around so that we would get some more melee into the game.
They took the lazy option.
Instead of buffing other weapons (cough chainweapons cough plasmagun cough) they nerf the powersword.
Maybe if they spent a little longer making other weapons viable, then there would be a greater spread of what people use and hopefully less balancing required?