Yeah, today the more I think about it… the way kruber’s ranged line up is so vastly inferior to everyone else’s is just frustrating. He was my main in VT1 and it’s why I now only play huntsman because he’s the only one who can effectively kill at range with his bow. His other ranged weapons are just laughable and a ‘better at melee’ counter point isn’t really enough to excuse this.
Exactly the same situation for me. Was the first character I leveled and was so disappointed by what they did to all of his ranged weapons.
I feel that most classes in the game are capable of chart-topping. It’s easier with some than others but not so imbalanced it isn’t a fun metric to have. I agree that people should focus on winning and not the scoreboard but really the only one who can’t compete in any category is Kruber. Everyone else can go balls out and get about 1k kills and 10k dmg if they’re twitchy and aggressive enough. With Kruber it’s either Hunter… or sit back and protect the DPS all match. It’s extremely boring.
Seems like they were scared of the minigun but I have no idea why, since every single element required to make the minigun a thing is absent from V2.
Ya, I’m not sure how that’s related to what I said. I think you mean they’ve spawned a meta monster because they’re trying to make “unique feeling roles”. I think I agree with you. All this talk about specific weapon strengths, skill trees, etc. all just say the same thing, “this game isn’t about being an immersive interactive experience in a breathing and feeling alternate reality.”
I’m suggesting that they short circuit all this trashy meta B.S. by simply lowering the “hit points”. They need to switch to hit detection/penetration and that’s it. High ammo/high speed = low penetration simple as that. Then all the noise about leveling and skills and all that b.s. just goes away. I admit that it’d loose a big chunk of gamers. I don’t expect the devs to go in the direction I’d appreciate. In V1 they focused on making gorgeous visceral first person combat. I thrilled that they were taking the first technical steps toward a first person Warhammer experience. I was so happy at that thought. I wanted them to stay avant garde, pushing the depth of the technology but they’re gonna go vanilla WoW. It’s a real let down for me. If Warhammer gets built on this steaming pile it’ll be just another crappy MMO full of people talking about numbers in “in crowd” shorthand - not the romantic pitch of fevered survival and blood soaked glory that it should be.
Forums should be talking about moments, stories, bravery, and battles. Not OP classes, nerfs, and balances. It need to feel visceral and to do that it has to be naturalistic and be that it has to follow natural consequences and to do that things need to die when they get hit in the vitals.
While on legend I don’t think things need to be weaker, but I do agree with your core statement. This is a game about killing stuff, lots of it as fast as you can, the balance of trying to make a scaling system has really hindered the core focus for the sake of ‘numbers’.
The fact that we’re talking about numbers balance at all and meta comps… special abilities. I just wanted to kill stuff, man. And the staggering top tier methods of doing this compared to the utterly under powered methods… it just breaks my little heart. Out here talking about buffs and nerfs…
^Yes this^ and to clarify - when I say “things should have less health” I do NOT mean they should be “easier to kill”. I mean they should be much more deadly and much weaker in their sweet spots and much tougher in their hard spots. You should be able to hit a clan rat with a rapier on his armor all day long, but one poke in the eye should drop him like a sack of potatoes. . . Sorry it’s a complicated idea. . . anyway I don’t just mean everything needs to be easier lol just. . . better. The details sort of felt off topic from the OP.
“Out here talking about buffs and nerfs…” exactly. I should be looking forward to getting home and playing the game, not annoyed and on here. lol. My own fault partly for sure. My friends I talked into playing this with me are gonna be pissed that I’m already ducking it. XD
Yeah this is why I liked V1 so much. Could make petty much anything work and I never felt useless in any particular role on any particular character. I never had to think about the math or stays of it beyond my gear.
Tanking/healing is a thankless job that requires the person to actually enjoy it over the obvious fun DPS classes. The problem with this game is, in public groups you run into a lot of people who don’t even have a clue how a tank is supposed to perform. Legend mode and upcoming mods to make it even harder, good tanks become a necessity.
I’d prefer they just rebalance the game to keep it in line with how VT1 plays, so we don’t need to stress so much about meta crap.
Tanking and dps never were a thing, tho. The correct term would be striker and controller - and the controller isn’t about taking damage but about setting up the battlefield for the striker, who in turn flanks the enemies before they can harm the controller. It’s a deliberate design decision and I would never use the moba terms because they are misleading. And even the new class system doesn’t change that compared to vt1 - imo the rpg elements are pretty light and it’s better that way. And the argument that everything should die faster, well I dunno, I partly agree but then again cataclysm worked exactly like legend does now so I’m not complaining and more tankier enemies reward good melee combat.
IMHO, the stats screen at end game is just exactly that, stats - to be studied more by the player to review what he or she might be doing wrong or right (or specific to that game…) and improve on the deficiencies.
Is it an indicator of the true performance or value added to the team? NO, absolutely not
I run into people on Legend all the time who are way too concerned about it, or think they are the best because of they have high kills as an elf or sienna class. Give me a break guys. Play your role and play to your strengths and as a team.
I have seen enough rounds where the Team fails because someone on the Team is not doing what they are built for and trying to score maximum kills.
A few days ago I was running a game and at the end stage for Athel Yenlui the Elven temple run, I went down shortly before the end, because had a Chaos Spawn in my face (which was not the problem really…) but a blightstormer threw in a very large unavoidable storm which I could not avoid (no backing away space, no side stepping space, my mistake, was backed up against a wall… and only space was right into the storm)
Seeing how I was doing so well during the entire run and clearing entire waves on my own for the party, my idiot random crew decided NOT to wake me before the end when they started realigning the crystals, and of course they all quickly died and we lost the game.
I don’t think that everyone understands the concept of Team Play in this game, and honestly the score screen should not even be called a damn score screen. It isn’t a bloody score, its an indication of what your strengths and deficiencies are in a particular game for your particular JOB.
I have seen some excellent FK Krubers who I would say were absolutely MVP for the game, because they MADE THE GAME EASY FOR THE PARTY. I have seen it many times. Ended up with the lowest “Score” but the value they provided was immense. Being considered as a “Scoreboard” by many is the WRONG approach
i for one think that it’s kinda good for people to be competing to see who can kill faster and do more damage. it gives for faster runs. less enemies is less danger.
HOWEVER, what i don’t agree with is people who prioritise doing that without understanding their limits, overpull, place the party in dangerous waters with too many elites and an incoming horde or boss, or simply get caught alone unable to survive without help, stressing the party out. people also need to know when to wait.
i feel that good players push for scoreboard WHILE ensuring a smooth and stressless run for the party. at least i strive to do so in all my runs.
Have to be really much fun in this game. Sitting around and watching, how ranged chars clear the whole map, while i glued my RMB. My cat could use WASD to move with the team and i could go out drink something. I can´t believe anyone have fun with “that gameplay”. It´s not even worth the loot…
LOL
hey there’s different ways of playing the game. somebody could very well be a shield-blocking magnet for enemies while the range picks them off. if it works, it works.
I know that it works and i met 3-man grps in QP, who played around that.
I just can´t believe, that the 1 guy who have to sit around and block, has fun in this game. Atleast after 3 runs he´ll probably mention “oh…oh… i go offline…”
Tanks in MMORPG´s have mostly the best jobs in kiting, switching and carrying the whole mechanic in the run, but in Vermintide?
well if you have ever played quickplay, you’d know that it’s a hot mess of disconnects, bad players, no communication, chaotic fights. there’s currently a thread up right now complaining about people losing legend 99% of the time. i could totally see someone going as a super cautious tank, just being a mob magnet and blocking all the hits while letting other dps hungry players kill everything. i know a lot of players like being the ‘anchor’ in a group, especially the ones that aren’t particularly kill-crazy.
I use QP 99% of the time i play. Like i said, i already met those ppl or a whole party.
They camped in tents with a kruber, who sits around and blocks the whole day. One Blightstormer and it was done. I told him to go a bit more “useful”. He switched from the shield on the exe and hey, we finally finished something.
Even if the randoms would f me up that hard, i would never go a way like this. If ppl have fun to sit around…cool… but i can´t believe it.
That thread about loosing 99% legends is necro thread from april … before all that boosting of characters and nerfing mobs.