Time for a Propper Sniper rifle

you know the one that actualy has crit dmg on it. right now its the revolver. and no the best thing about hellbore rifles is the bajonet…unless its mk 3 then its bad.

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a lot of the maps consist of narrow corridors and you got an already small timeframe until you get swarmed by heretics at arms length.

honestly i´d have a hard time seeing any application for a sniper lest you be miles behind the team (beware trapper/dog)
or stir up enemies a little distance ahead that stand on your toes 10 seconds after.

maybe lower difficulties it would be of use, but auric maelstrom i don´t see this weapon as a team benefit.

ps:
add heretics spawning 2 cm in your rear :smile:

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and sadly, you’re right.
Good at helldivers, useless for Darktide

However, a scope as a weapon modification, I would like. Like I would like to be able to remove the bayonnet, add a light on several weapons and so on…

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Yes, seeing veterans with daggers and pistols vs thousands of enemies is still funny to me.

ib4 Ragnarock add the Longlas in his book of grudges

I could see it working if the weapon special was to cant the sight. Maybe attach a laser pointer to it when it’s canted.

Still wouldn’t be able to use the scope very often if at all in Aurics, but it would at least be a useable weapon.

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how would this even be a usefull weapon in this game?
You just want a slower zarona with a scope??

Kinda don’t want to incentives vets larping splinter cell up on ledges or way back trying to kill 2-3 specials while the rest of the team doing 90% of the work.

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thing is, the way the game spawns disablers, it’s not only about what the vet in this case doesnt do actively, but passively forces the team to backtrack to free from the net or dog.

lacking offensive i could forgive to some extend but destroying almost every momentum the team gets for a push past spawn zones sounds very inefficient to me.

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I can only see Snipers make sense if a new class came around, but then you get into the class territory and we all know how this community feels about locks…

I would say Ratlings could be a sniper class, with weapon modifications to boot. Their whole class tree could revolve around attachments for their prized weaponry… but we all know what FS thinks about weapon attachments…

To further speculate… I’m not sure if its in the lore but sniper rounds that detonate on impact, or spread a pox virus, or AoE denial could make sense. Ratlings would be a big pull on the fan base as its a popular unit. The perspective from a half-ling would be hilarious if they could run in-between the legs of Crushers.

What if a sniper-class had an ability like Sienna’s burning head, but with their sniper rounds? Target lock 5 elites and delete, based on some kind of momentum or combat gauge. Could be interesting…

Thats about all I got for my sniper fantasy in darktide…

On the other side, You’re correct in that the game moves too fast for sniping and If there is 1 out of 4 players aggro dumping once enemies engage in melee It can become overwhelming for the team.

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Introducing Ratling to introduce a “Sniper” gameplay would be digging a deeper hole to try to make something that isn’t gonna work, work.

Sniper gameplay is not going to be suited here in the same way that a sneak gameplay isn’t going to work.

It’s just not that type of game.

Ratling, even in the Imperial Guard never were popular like Ogryn were.

That it was not worth doing cause only a couple of weapons would actually benefit from it.

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agree and that’s interesting I thought Ratlings were popular…

It could work like a crossbow esque zoom from VT2. Scopes are for the deliberate and slow paced immersion of shooting which the game just doesn’t support. Its not an FPS, its too frantic and fluid. Put it on the gun anyway because it would look cooler.

I think if it had a slow fire rate, high penetration and strong finesse multipliers (without relying on crits) it could be useful. Let you kick enemies with the special because I find it very funny when Snipers do it in game.

If they do add a sniper rifle, they’ll have to reduce the long range damage and penetration on the revolver. Revolver could still then be used as a medium to close range, quick and easy, specialist murder weapon.

You can do all that in the weapon customization mod from nexus.
Though i dont recommend adding the scope. I tried it out and didnt work out very well (too much tunnel vision)
Unless you mean the thing that’s on a lasgun by default, is that still called an ironsight or is that a scope?

I stopped using it… sometimes I cannot chat when this mod is activated

Also, scopes are badly implemented. FOV mod is really better.

Tbh, I just tried again the helbore MK 3… let’s say it, it sucks. Too much time to charge a shot. Again, compared to a revolver… bad weapon.
And I had weight of fire.

range builds are viable its just harder to play then a melee/ mid range build. dont need a x8 scope or higher, 4x scope or just iron sight will do fine.

I totally agree…
However, the only gun close to a sniper gun is the helbore… you can do better with a simple lasgun, you can snipe better with a revolver, you can pull more weight with an autogun.
I am too bad with recon to quote it, but scoreboard has shown me that it is on my side. MK VId can be really good it seems. VII is still garbage it seems, also.
Conclusion: helbore is rarely used for a good reason… a sniper rifle is not the good idea.

At least… my opinion.

If we would have a sniper rifle (laser), it should be Long-Las
Not sure it would be a good idea…

I would prefer shotlas, hellgun
Lascarabine sounds like something that could not find a place in the game, at contrary of shotlas or hellgun. Same for long-las, but for an other reason. Cause, sniper rifle have no purpose in close to 95% of the Darktide maps.

yeah the ironsight on it sucks plague ogryn nethers

Also. But also cause you can be better with or a lasgun (kantrael) with piou piou or, as sniper, with a revolver zorona.
Also, helbore is incredible at decimating elites (tested it a lot by the past). True, you have to really pay attention and aim very well. This is stressful and tiring, but it can be insane. However, once we return in a close melee combat, then helbore cannot help you.
Problem is that the game put you in melee situations a lot of times.

In my mind helbore is balanced. You can piou piou, less fast than with a kantrael, but still good enough. You can charge and then laser weakness (carapace) is gone. But, the environment of the missions can’t, at least that’s my opinion, make this gun shines. It can really shines in few missions areas. Like the end of the supply train area (here there’s enough space to make a long range rifle interesting).
I may be wrong, and I say it, I used it with good results by the past. But I feel that it asked me more concentration to not commit errors and this more than with an other efficient guns… I don’t want to compare to the OP revolver, cause we cannot compare something overpowered to a balanced gun… if we do, we could conclude helbore is just trash.

For fixing the ironsight problem there are several solutions. Without mod, you can activate a central dot in middle of your screen (new option introduced in a patch).
With mods you can use 3 mods:

I use the two first.

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Useless in melee? …I don’t think you need to look at the scoreboard, try a mod that turns enemies on in the meatgrinder. You might realize the value in the massively far ranging and spammable bayonet stab that staggers and 2 shots dreg ragers if you decide to go all in on melee for whatever reason or have agile engagement (literally why not you can trigger and take benefit of both attributes of this buff without having to change weapons…)

It also doesn’t get suppressed, and can kill every gunner enemy in 1 headshot with ‘unarmored’ no crit along with cleave slightly, making it actually excel vs killing large numbers of shooters whereas the Kantrael falls apart the second it starts getting suppressed back. The Hellbores main advantage is in being competent on every target while excelling at smallarms removal, and being literally a giant poking stick for killing elites you just don’t want to melee normally. Like if I’m running something that has absolute struggles and pains vs Ragers like a chainsword, I am just going to stab them with the bayonet. I will be much safer.

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