Thoughts on the Release Changes?

Sienna definitely feels better now, dagger heavy seems like it has a bigger effect radius. Bolt staff full charged attack seems to do more damage and generate more heat which is nice. Pyromancer is definitely the go to class for her, as it seems like the pyro special tracks better, though the damage may have been lowered a little bit? Feels like it takes less of a bosses hp bar and is less likely to one shot chaos warriors

I guess that makes sense. You think you could put in a word about making those blue stamina shields an option though? Its just a quality of life thing for me but I know I’m not the only one who feels that way.

Also great job on the game! I know my post made it sound like I was hating but I actually am loving it. Those were just some minor annoyances I had.

bet they don’t.

Bet they do. (see how silly this is?).

Rather: We’ll see :).

i bet they won’t because people cried so loud about how OP they thought the elf was, and how much they hated her to the point of people claiming they were going to make mods to ban people from playing her in their games, or abusing a vote kick to never play with one, that any changes they make to her other than “nerfed more” are going to be met with rage from those same people. You know the ones… the ones that think only kill and damage count in the scoreboard indicate balance despite how much that would change based on weather someone took the time to block, shove, help teammates, and so on… the amount of often unwarranted hatred directed at the elf through the whole beta was pretty disgusting, and I seriously doubt she’s ever going to see a buff as a result.

edit: oh look, people are already making threads still crying that she’s OP… even after being nerfed into the ground, having several talents rendered essentially useless, some cut almost in half… and when i say almost i mean from 50% down to 20%… and that’s still not good enough for people. surprised to see them complain about sienna at the same time… because she lights stuff on fire… who would have thought…

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Tragically bad

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This. Out of the plethora of problems the release changes brought(many good things, but also many bad things), this is one of them. Kerillian is absolute trash now due to all the garbage players whining about her on the forums. Saltz bounty-hunter’s ability is a glorified bubble gun. It’s garbage. It did no more damage to a boss than a left click of my volley crossbow. And there are a mass of other problems.

I tried so hard to be civil and nice to people despite all their childish, basement dwelling rage and prejudice on forums and in games. The developers did what everyone in America is doing. They catered to the lowest common denominator. They catered to the people who whined the loudest. Who were most hateful. Who lied the most. Who were the worst with the worst advice. Rather than setting a bar and telling people to step up to it, they’re just lowering the bar and lowering it until even a paraplegic can chin their way over it. This game isn’t nearly as enjoyable any more. So many parts of the game feel pointless. Certain actives feel pointless, items, weapons, and so on. If there is one huge piece of advice I could give developers, it’s that dramatic change,especially a lot at a time, is a terrible thing. There was no gradual movement of numbers or anything. It was just “Grab the sledgehammer and smash away at the game”.

Most players are bad. Look at VT1. How many players completed Cata? It was something like .1% or some astronomically low number. It was certainly doable and provided a challenge for skilled players. If you keep catering to terrible players, then the game gets worse and worse until there is nothing but a casual mobile game featured on PC. Things should be viable from the lowest all the way into the hardest difficulty. You want things to feel impactful. Enjoyable. Useful. They just killed that feeling with this launch on so many levels. Nothing was brought up that satisfying level. Everything was brought down and dragged through the trenches.

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Revert the hp regen adjustment you forced onto the elf. It was a class defining attribute she usually shared with the group–when you’re running 2 grims it doesn’t even start until 16.5%! This was a terrible change, and while you’re at it: bring back the passive differentials separating classes. I’ve seen vote kicks go up just because we have an elf in the group at the champ level. Is that what you wanted? Why have an elf when we could have fire AOE’s and crowd control? Well, the answer used to be hp regen…

Most people enjoyed the differences from one to the other, it adds to our desire to play the game with a different character (even though we’re running around the same 13 maps).

If you must, boost npcs and monsters–but for the love of this game: STOP NERFING.

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My overall opinion of release changes is - they are garbage. Sure, most enemies are now trivial and hordes are easy to cleave through with basiclly every weapon. But in exchange for that players lost power too, making trait and talent AND career choices less interesting.
This is not the game i fell utterly in love with durning Closed and Pre-order betas, this is a boring slog.

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This is pretty awful I think. They seemed to have taken the passives away on the tooltip but kept them on the talents screen?

New players won’t really know, by looking at Unchained Sienna, that she does increased melee damage with overcharge.

Why take information away from the character screens?!

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I don’t know what kind of people you all play with who kick you just because you are playing an elf. My friends and I only play champion as Unchained, Slayer, Waystalker, and either FootKnight or Zealot. My friend who plays Waystalker has never been kicked from a group on champion. I’m sorry that you guys got matched with those kinds of people.

As for my thoughts on the changes so far. I like them. There is still an element of difficulty on higher difficulties, especially with deeds, that keep me and my friends interested. I mostly play Unchained Sienna, so I can’t really speak on the recent balance changes. My friend who plays Waystalker elf is still able to do great consistently, and the ammo nerf has not affected his performance at all. The same goes for my other friend who sometimes plays Bounty Hunter saltzpyre, who always lands himself on top of the leaderboards. I do not at all believe that any classes are “unviable” for high-difficulty play right now. I just think there’s a lot of people not giving them a chance. At the very core of the game, viability boils down to the player’s skill. The player’s ability to not take damage over the course of the map, as well as deal enough damage to the enemies so that they do not overwhelm. This is something that every character can do.

I am a Sienna main myself. I mostly play Unchained, but sometimes I play pyromancer. I find both to be very fun play styles. With a fast firing weapon such as a bolt staff or a flamestorm staff, pyromancer can go a long time without having to reset her heat with her active ability, as long as they have Heat Sink on their weapon. As good as it is, I don’t think it’s OP. I actually find it easier and more efficient to clean up a horde with my wizard sword than spamming them with a bolt staff and accidentally hitting allies. That being said, I would not at all cry if Heat Sink got nerfed or taken out. Some people see it as a key part of Pyromancer, but I can perform just as good without it or the other traits. I don’t think the removal of heat sink would make a difference anyways, as you can already vent heat or use your active to vent your heat. I think Unchained is in a good place, but I also think it could do with some quality of life changes such as being able to vent with melee out, or perhaps another way to vent heat besides trying to awkwardly get blocks in.

TL DR - I am liking all the changes so far, including the infamous ranged nerf. From my experience, everyone is currently viable for higher-difficulties, as survival is more reliant on player skill than character numbers. As a Sienna player who plays Pyro and Unchained, I realize pyro looks strong and performs consistently well. I don’t think it’s OP, but I wouldn’t be sad if Fatshark wanted to nerf it a bit. I welcome balance. As for other classes, my friends have tested out Waystalker and other ranged classes and found them to be performing great, even with the ranged nerf.

Thank you Fatshark. I know reading all these forums posts can be hard, especially with many people being very aggressive over their favorite character being nerfed (what a thing to be a vile person about). I can speak for many people when I say you are appreciated for your attempts to make the game better. Thank you to all the people on the forums being civil too, even if it was your character than got nerfed.

Use beam-staffs shotgun mode and literally endlessly spam it through every horde. On champ you can even solo a whole pat in a narrow path. Just equip critchance on trinket+staff and get the heatsink trait.

you dont need allies, just tell them to stay back,drink a coffee and kill a special now and then.

I can solo a whole horde in a narrow path with any character. Beam Staff/Bolt Staff + Heat Sink just makes it a bit faster and easier (assuming your allies are willing to not play the game and stand back). As I said, I wouldn’t be angry if they took Heat Sink out, and they probably should reduce the effect of it at the very least. I don’t think there should be any play style where heat management on spells isn’t a thing. I wouldn’t even be angry if they lowered the damage on the shotgun so that its primary function was to stagger large groups of enemies. I trust Fatshark to do the right thing, whatever that may be.

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Most of the release changes were hidden and not in the patch notes as far as I can tell.

Waystalker ist now really weak in my opinion. The other ranged classes also got nerfed hard. Which I dislike, because the ranged option was a nice alternative way to play the game. Now I’m back to hardcore melee again.

My humble opinion is this: I welcome nerfs and twiks but for the LOVE OF GODS stop messing with dificulty and spawn chances.
Its riddiculus on Vet now, I had 25 special and elites killed before main objective on Festering Grounds, our elf had 26 and 2 other had about 10-12. WTF?
As for the spawns, having 3 warriors, 3 champions, horde, assasin, flametrower and leach at the SAME time isnt fun, its just wipe.
And this isnt bad luck, I have played 7 games like this since 1.0.1 hit.