Thoughts after playing a week (ideas gameplay improvements)

gameplay
make more fluent slide (increase recovery after slide)
crawl when downed (with a normal speed not like a turtle)
option insta kill urself when downed
option pull up when hang on fence or bridge (if he can swing with 1hand 2handed weapon no reason he cant pull up)
bosses have variety of attacks not the same boring and repeated

refactor bless mechanics
bless earned from a weapon will be unlocked per ur acc not class or a weapon related only to weapons that have this bless (should be some sort of global table similar to refine)

farm & loot
more loot drops eg weapons and curio when complete missions (also higher tier)
more gold when sell weapon or curio
add option dismantle weapon or curion and u get resources per tier
add option somehow target resources by adding higher random % on a specific resource on a selected mission
quickplay higher random % on a random resource that changes lets say every 30 min or hour
(or it all can simply be changed by reduce craft cost also can be added buy/sell resource system)

skill tree
add more passive nodes like hp shield dmg etc…
add option take any node once linked (going backwards)
add some sort of a subclass that specialize in firepower or melee mastery for ea class
(overall imo need to be refactored kinda boring maybe add more synergy with some weapons)

other
add bank/vault/chest whatever u call it to the game/acc (that will be shared across all classes)
meat grinder add option fight bosses (practice/build/dmg check etc…)

connectivity
prioritize console players with console players eg mnk with mnk mostly for quickplay matchmaking
(you will have by default better connection and gameplay with less error codes)

bruh

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