The Vermin Vets are saying this although I wasn’t playing at launch. Still, given the similarities between the two games I would have hoped they took the positive aspects they added to V2 and integrated them into Darktide. Especially since I seem to recall them saying they moved much of the Vermintide team to work on Darktide.
Yeah, so why have they not taken the good lessons learned from VT and incorporated them here? To be fair, some of them have, and I will reserve judgement until launch since we are still being spoon fed select parts of the finished game, but yeah… some things are great. Many things not so much.
The excessive randomness of progression will hopefully be mitigated somewhat when the crafting system is fully online, but I do think we need something to raise/manipulate the bar stats of a weapon slowly over time so finding the perfect base weapon isn’t a requirement to even start tinkering with it.
The balance is pretty scuffed right now, but I would expect that to only get better as time goes on.
I don’t see anything about this game that is so fundamentally busted that it can’t be improved over time.
I doubt it. Aquilas intensify.
How can people complain about “lack of content” on a BETA TEST!!!
It’s literally NOT meant to be the full game. This game has tremendous promise and with more work, will be an amazing game to play.
Because this is not a “3 months away from release” Beta test, but was advertised as “early access to the full game” kind of thing.
This game has tremendous promise and with more work, will be an amazing game to play.
juuust… that this game isn’t an early access game that should be sold on “tremendous promise”… especially comparing it to its predecessors…
There is no indication at all that Aquilas will play into your itemization.
It’s not even clear how much some of the bars matter. You can test the same pattern weapons and the one with the higher damage bars may not pull the most damage. The most important bar for my playstyle is stability, low stability is usually very apparent.
there’s also no indication they won’t.
Did you see the confirmation that the full crafting system wont be available at launch? Hoping this is changed at the last minute tomorrow but it just shows that they are launching an unfinished game even in their eyes, almost undoubtedly forced to be released by the stakeholders im sure they devs dont want to release it in this state sadly.
A vast majority of people believe they are special and are entitled to anything they want.
In all fairness if were the ones paying to play, then we should surely have some input for the longevity of the game.
Clearly you’re on the side of shut up and put up so you’ll play agame that you don’t enjoy? Just like in life if something is wrong you won’t complain about? yeah alright mate get off your high horse and smell the roses sunshine…
I just want to point out that in game dev, a Beta test by definition is the state of the game that is feature complete, they dont even have the crafting system working yet this is not even technically a beta sadly. We are playtesting pre-beta version and this same version is about to pushed to launch tomorrow
They may say that, but I am craving my fix already.
This game is seriously addicting and I don’t care what any Rattentide Vet says. In fact, I am one myself.
This game takes the good melee combat and adds thrilling shooting segments to it. What’s not to love?
Only thing I think needs to change is some minor stuff + all the technical issues ironed out. But we have a real banger on our hands here. If people hate it just because it’s different, then I don’t know. I really don’t get most of the complaints, especially about itemization when this game will clearly have a lot more variety to it than Rattentide.
Yes, I know it’s called Vermintide. No, I will continue calling it Rattentide.
I have a horrible feeling this premium currency is going to be used as their way to mitigate grind and that it’s being rolled out over December to obfuscate this to stop it from being tanked in reviews.
I honestly don’t think that. They’ve always been good about the Premium stuff. Before it was all cosmetics. The grind will stay part of the game as a way to encourage replayability.
the fact that their “cover system” ain’t one? It’s VTs with more hitbox hiccups and more ranged enemies. Enemies btw. who can use cover PROEPRLY (i. E. actually stick to it, peer around it etc.) and therefore we have the classic shooter discrepancy of “Player ducks behind cover, AI can USE cover”. The fact that the suprression system against the AI is… not that great because AI fireteams often aren’t really all that close together for it to work…
The fracking progression mess… the RNG gating of missions… and more.
It doesn’t encourage replayability though does it? It causes burn out. There’s a fine line between rewarding grind and soulcrushing grind. If you grind to get a crap version of the weapon you want how is that rewarding?
What progression mess? Progression is exactly the same as in Vermintide. You just don’t remember the tedious part of Vermintide 2 and Power Rating farming, because you had to do it precisely 5 times in the beginning and then never again.
Remember random chests? Remember upgrading your Hammer as Kruber every 3 item drops because it had 10 points more Power Rating?
You may not, but I certainly do remember. Easily weakest part of the game, but not something that is the core. Darktide will be no different. You will grind to 30 ez. And this time you don’t have to grind Rating because the RNG shop stocks wares with Rating levels roughly about your level. So at max level you won’t get Rating 300 items.
It doesn’t encourage replayability though does it? It causes burn out. There’s a fine line between rewarding grind and soulcrushing grind. If you grind to get a crap version of the weapon you want how is that rewarding?
How is it soul crushing? For the first 15 or so levels it’s 1 level up per mission. Then 2 onwards and the last few levels it’s roughly 3. That’s assuming you’re not excessively losing, but winning up until Malice should be a given.
I don’t see why everyone talks about the grind. This game is way more forgiving with it than Vermintide 2 where, let me remind you, even at level 5 it took you two missions to make a level up. And those missions took even an awful lot longer than they do here…
I played 130+ hours of this beta. My friend group who are on significantly less than me complained they weren’t unlocking the weapons they had apparent access to. My friend didn’t have access to a Bolter as Veteran until level 29.
“I don’t see why everyone talks about the grind.” Because you haven’t looked at the permutations for each weapon? You don’t know what you’re talking about?