The Zealot's talent, invocation of death are unable to properly reduce cooldown

Issue Type (Required):

Talents

Issue Description (Required):

Invocation of Death was supposed to reduce the ability cooldown from each melee critical hit, but with this update, it can only reduce the cooldown from one attack instead of counting each hit, which severely affects the Zealot’s entire critical talent build.

In the update notes, there is no mention of this major talent change at all, so, I think it’s a bug.

At the same time, the psyker gains the exact opposite change,Perfect Timing’ to trigger once per hit, instead of once per attack,and it has already been stated in the update notes.

If this isn’t an intentional change, fix it now, Zealot already has been severely nerfed from not being able to buff from active abilities to ranged attacks, and this is an even more severe reduction affecting Zealot’s melee survivability.

If this is intentional, then it is dishonest to deliberately hide a major change without informing the player.

Steps to Reproduce (Required):

Attack hordes of enemies to test the effectiveness of reduce cooldown

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

8 Likes

I’m having the same issue here, regardless of weapon type/blessings.

Yes can confirm skill no longer reduces cooldown on Melee hit with todays patch. It works on one mob and then none of the others.

Please revert this nerf!

Hey there, thank you for bringing this up. We missed a patch note for this change. I’ve added it to the end of Patch Notes pt. 2, but I’ll post here too:

  • ‘Invocation of Death’
    • Can now only trigger once per attack.

Dev Note: While class Abilities are really fun to use and a key part of a character build, they are also balanced around their cooldowns.

However, the Abilities cannot find a healthy balance when the cooldown can vary by large degrees due to Ability Cooldown Reduction effects.

We are therefore looking to rebalance the Ability Cooldown Reduction instances which result in extremely high uptimes of Abilities.

Invocation of Death, combined with the Zealot’s crit-focused kit, led to unhealthy situations when paired with huge cleaving strikes into multiple enemies; the new version will still be a really valuable pick in the talent tree, but not as overpowering as before by normalizing the amount of cooldown reduction awarded to players when fighting elites or hordes, with single target or cleave based weapons.

6 Likes

Well thanks for confirming it is intended, still a questionable change though.

1 Like

Yes, I think it will make more sense as we continue to balance existing blessings in the game. :pray:

1 Like

That’s a really tone deaf dev note, from someone who has never played Zealot. The only thing they have done is make the cooldown reduction nearly as good as it always was on knife, but completely butchered it on everything else. It’s hamfisted balancing that in no way understands the ‘problem’ they’re trying to solve.

Tellingly they have done nothing to change the other two instances of CDR in the Zealot tree, both of which are nigh on worthless. If they don’t want CDR to be a thing, then remove the nodes and make them into something else. Currently the only thing they have accomplished is to narrow viable builds down even more.

8 Likes

Where is the dev note to explain the change to Blazing Spirit? The one where you claimed to change from 2 to 3 stacks, but it was always 3, so instead the only change was a nerf to max stacks, on a terrible blessing that no one uses.

3 Likes

Trying to make sure I understand, are you talking about the blessing changes coming with the crafting rework or do you mean the blessings we have currently when you say “continue to balance existing blessings” either way how come the skills were nerfed before the blessings were changed.

Thanks @FatsharkStrawHat, I have to compliment the increased communication from the dev team on balance changes. Keep it up!

4 Likes

There will be more changes coming with the itemization update, yes.

1 Like

Any chance to rebalance the Purgator Flamethrower now that Chastise is nerfed? Has the team discussed this? If not, could you pass it along to the team? Thank you @FatsharkStrawHat

2 Likes

Y’all gonna take months to rebalance the ability CD reduction? I’m uninstalled until better zealot changes are presented. It’s a bummer because I was looking forward to playing the new map. I’m confused as to why you honed in on zealot when plasma gun has outclassed the entire kit since it’s been around.

1 Like

for a majority of weapons that do well with crit, personally believe it is too weak
i think it should be capped at 3 enemies per hit so the slower, cleaving crit weapons can still keep up to the faster single target weapons like the knife

2 Likes

It was just made even more favourable towards knife while some of the weaker Zealot setups lost the most from this change.

I do not understand why you wouldn’t address this by just reducing the cooldown amount.

This was one of the worst ways you could have executed this nerf, and I’m saying this as someone who fully expected and wanted it to be nerfed.

You guys really aren’t going to escape the “don’t actually play the game” allegations at this point.

2 Likes

Rest In Peace my Eviscerator crit&cleave build.
Spent a lot of time and platsteel to get now 5-10x cd nerf even not mentioned in patchnotes.
Made it at least 3 seconds now, i need 20 crit hits with 2h heavy weapon now to reset charge.

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