Hello there!
So, I read the complaints on the forums about veteran being weak and I decided to test a few builds & weapons.
My understanding is that while in previous patches you used to make a build based around your weapon, in patch 13 you need to choose your weapon based on your talents.
This leads us to 2 conclusions:
- Some of the weapons that used to be very strong now lack behind because there is no build to highlight their strengths (remember the builds are now talent-based and not weapon-based)
- Some of the comments about vet being “bad” are related to (1)
So what talents do we have and which ranged weapons are left behind?
- The Left side is dedicated to “las”, “crit” and “weakspot” weapons
- The Middle is dedicated to rending
- The Right side is dedicated to melee
This is what we have covered so far:
- Melee Weapons
- Weapons that benefit from Crit & Weakspot + Las weapons
- Weapons that benefit from Rending
Which weapons do not belong to any of the categories above?
Raw damage weapons
- Plasma
- Bolter
- Shotguns
Disclaimer:
The term “raw damage” refers to weapons that are heavy hitting, slow, with high recoil/sway and have a crit multiplier of x1.5 or less (crit weapons usually have 2x crit multiplier)
The solution:
- Change the last node of the Middle tree from +15 toughness to +10% ranged damage
- Buff “For the Emperor” duration from 5s to 10s and remove the ally buff (make it a personal buff)
- Buff “Fire Team” from 3% to 8%
- Fix “Tactical Awareness” and “Executioner’s Stance”;
Currently when “Executioner’s Stance” is activated your cooldown timer doesn’t tick and you get no benefits from killing Specialists
“Executioner’s Stance” cooldown should be replenished while activated or at least (if you want to reward “Relentless” refreshes) you should let “Tactical Awareness” replenish your combat ability while the latter is activated.
Comments:
- Fire team is weak compared to the other two Auras.
5% speed to the entire team is great
1% ammo per Elite/Specialist is unique and game-changing on “no-ammo pickup” maps - Allowing Executioner’s Stance cooldown to refresh while activated makes it an actually “augmented version” of Volley Fire. At its current state it’s not really an “augmented version”
- “Tactical Awareness” reducing 6s of Executioner’s Stance CD while Executioner’s Stance is active just makes sense. By not reducing the CD you are basically penalizing good Veterans for keeping their Executioner’s Stance up for a prolonged duration (by refreshing it with Relentless)
- Adding +10% ranged damage to the last node of the middle tree will buff “raw damage” weapons overall while at the same time remain too far down in the talent tree so that you cannot obtain it without sacrificing buffs and passives elsewhere.
- The “For the Emperor” change will bring the ability modifier more in line with the other two options. All of them should be self buffs and have the same duration.
I hope this thread was a good read.
I understand that we live in the tiktok attention span era and that my post is too detailed and long for the modern pace of living but thank you for reading it if you made it to the end! <3
Please let me know your thoughts or other suggestions you may have
~ Yobi
p.s. also let me know if you want me to share some of my builds. Veteran still slaps, you just need to remember that builds are no longer weapon-based but talent-based.