DISCLAIMER: if i sound angry or bitter etc know its from my love and passion for the game, not from hatred of the devs or anything like that.
First of all, i love this game, its a massive improvement over vermintide 1 especially since they embraced the rpg side of things adding classes etc.
but… what is this game actually supposed to be?
its advertised as an action rpg with classes, levels and weapon raritys, so all the core parts of an rpg game like borderlands and diablo/path of exile and all the great rpg games that we all know and love. so this should be a fresh rewarding experience as there are few melee based fps rpg games of high quality, right?
so why are all the rpg parts so underwhelming? why are the talents so boring and non-game-changing? why are legendary weapons doing nothing to builds other than “here is a +2% cooldown reduction” that nobody wants???
there are FAR too many questonable decisions that look soooo much like ubisofts the division… a game claiming to be an rpg that just pissed off rpg fans and took 2+ years of further development to begin looking like an rpg.
considering all the outcry about particular parts of the game and all the nerfs etc, this just looks like vermintide 1 all over again, an action game with just enough rpg elemnets to say its an action rpg!
meanwhile all the rpg elemnts get slowly nerfed and watered down into something that rpg fans dont want anything to do with so there goes a chunk of players…
we want BUILD DIVERSITY!!! people who see the rpg in this game and want it because of that are getting a little screwed here as the appeal is creating wacky builds and experimenting with diff talents and weapons…we have so many talents that essentially change nothing in your build but just makes it a little easier and its the same with legendary weapons.
.where is a legendary fire sword for sienna that has a 50% chance of a heavy burn attack that can spread to a nearby enemy?
.where is a legendary ring with a % chance that grants its wearer a protective shield when taking damage?
.where is a legendary hagbane bow that has a chance to blind enemies?
.where is a legendary dual axe for the slayer that regens his health the more damage he takes like salvador from borderlands 2?
.where is a end game class changing talent like sienna unchained, “the explosion is no longer 1 blast but a series of 5 blasts over 5 seconds” changing what her ult actually does!!! i.e rpg!!!
just SOMETHING DIFFERENT!!! atm it seems most of the community is in agreement that the core game is FANTASTIC!!! it really really is.
but the rpg elements are no where near done to reach the full potential this awesome game has.
lastly tho… the dlc policy is soooo god damn dissapointing! your level design is some of the best i think, i really do like it so no problem with making more of them… but to offer map packs in an RPG!!! that is just more maps, is just a waste of potential profit. rpg games make lots of money with healthy playerbases cos they offer VALUE FOR MONEY!!!
2 maps for cash in an rpg is not gona make anyone feel like they “NEED” it. we need maps with weapons and level cap increases and new characters etc that make you feel like you are missing out on the full experience without them.
dlc with real substance, you know?
dlc plans like borderlands 2 adds so much extra content, the players love it and the devs continue making lots of money… WIN/WIN for all
also the progression is too condensed that there is no true endgame high lvl content as the difficultys are too few, maybe if the cap was 50 and each diff was built around power level with more of a push into the next diff i.e veteren is lvl 10+ and to play recruit at that level would be pointless we may see fewer lvl 30 playing recruit lol, look at borderlands overpower system or diablo 3 and its torment system.
it seems the range of power is so low that you are having to nerf EVERYTHING and thats just annoying everyone at this point
TLDR: FATSHARK… please get your design team to sit down and binge some borderlands or something to get an idea on what power progression should feel like in the “best” action rpg games.