I play Darktide for fun. I enjoy playing Darktide (most of the time, when trappers aren’t hidden in Bulwark and Crusher clumps or silent poxbursters). I like to challenge myself, I’ll play with “off-meta” weapons and loadouts in Damnation and Auric.
But I don’t think I am ever going to actually enjoy playing Havoc. The past three times I’ve tried to play it (Havoc 26, Refinery Delta 17 “The Hourglass”), the AI directory decided that none of us can have fun.
We’re having okay missions for the most part, none of us lose too much health. All of a sudden we get to an enclosed space.
Twins. Okay, twins are kinda difficult in enclosed spaces (where there are plenty of in Refinery Delta 17), but alright.
Captain spawns while we’re fighting Twins. Plasma gun and sword. Okay so now we’ve got 1.5 of each twin. Not ideal.
Plague Ogryn spawns while we’re fighting the Twins and Captain. We hold out for a little while but, of course, any damage we make to any of the enemies gets nullified because of Garden modifier from bulwarks.
And of course, there’s also the usual elite and specialist spawns, so Reapers, Dreg/Scab gunners, and Tox Bombers that you can’t reach because of the hordes that keep spawning and healing from those Garden bulwarks.
We end up losing. And this happens twice in a row. Both times, the runs are going well enough and then we get double twins, then double monstrosities.
Who thought this was fun? It’s challenging to the point of unfairness. You can’t kill a Chaos Spawn when it’s being guarded by the twins and being healed by the Bulwarks, you can’t kill the twins because they’re being guarded by the Chaos Spawn, the shields, and being healed by the Bulwarks, and you can’t kill the Bulwarks because they’re being guarded by the Twins and the Chaos Spawn.
No, you cannot kite them. Because you’re in an enclosed space (and the sword twin also blitzes at you and can’t be staggered). So what do you do? Keep fighting in vain? Hoping you’ll maybe hurt the feelings of the bulwarks (which they’ll just heal up anyways)?
When the difficulties of games made difficulty as simple as increasing spawns, I could understand. When they opted instead to make the enemy bullet sponges, I didn’t quite understand but I could manage it. But when there’s more enemies that also take more damage? On top of super elite ultra enemy units that can’t be killed when working alongside one another? It’s not fun. It’s not challenging. It’s unfair. It kills your appetite to play a game.
Before anybody comes into the replies talking about havoc being “end game to end all end games”, please understand where I’m coming from. Auric (even Auric Maelstroms) are almost too easy and Havocs are a coin flip as to whether or not you succeed or get sodomized by four bosses at the same time. I don’t want my enjoyment of a game or the fun flavor of it to be dependent on if the AI director is feeling pissy. I just want to play and enjoy the game that I paid for, I want to enjoy all of the free content that is available to me without devoting my heart, soul, and every waking hour into becoming a master of the mechanics of a game.
Change the mechanics of Havoc. Decrease the number of bosses that spawn at once (at least in lower havocs, people on havoc 26 should not have to worry about so many bosses spawning in). Please.