The secret Vermintide 4D chess development strategy

So here I am, coming back to game that I left in a questionable but at least somewhat functioning state.

I come back to what is basically a burning pile of urine soaked rags. How? How did you manage that and most importantly WHY?
You know that you are horrible at balancing, you know that you are horrible at coding, you know that you are horrible at time management.
The community knows that, the industry knows that, the media knows that.
There is absolutely no way of debating this but still you continue endlessly.

Its not complex or difficult to understand why the DLC’s are so bad received. The product is just not worth the money. face it.
This games starts a new cycle of spectacular failure with every major update and I wonder why. I’m ok with that, it’s almost comical but I can’t wrap my mind around how one can step into the same bear trap five times in a row. Unless of course everything is how its meant to be, since Vermintide II was run on a skeleton crew with tight deadlines to grab some cash (hi there microtransactions clever hidden in content) before the brand dies from the beginning anyway, which is a popular concept nowadays. Thats the only explanation how a 100 employee strong company delivers this way.

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???
Can you, like, mention a specific example of what’s ticking you off?

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This post definitely makes a salient point and in no way paints you as a brat throwing a tantrum…

In all seriousness what actually are your issues specifically? It’s really hard to tell from this.

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From what i understand: you logged in, saw a shop which you didnt fully understand, then went in a game with bw only to realise she was nerfed, and then you crashed, and now ur here being insulting. It’s ok to give negative feedback, but don’t be a d*ck about it.

Correct me if i missunderstood

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Balancing, coding, and time management are all fair criticisms imo.

I mean… it took them what… 2 months to finally address the Beastmen and Sienna problems?

Coding we still have bugs that just keep coming back. Doesn’t seem like a bug is ever completely resolved with this game but is instead left in a shallow grave to be brought back to life by a Skaven cos-playing as some Necromancer. Still haven’t fixed specials spawning behind the gate in the event of Athen Yenuli - this has been in the game since the beginning and still… not… fixed…

Time management. Yes. Takes them ages to come out with new content only for said new content to be released in a clearly hasty manner with ill thought out ideas attached. Bogenhafen Chests was a complete joke at first with only 1 / week as opposed to 3 / week (or right now just shillings). Back to Ubersreik was alright - probably helped to have it be old content to help further the development along because walking down the same path is pretty easy. Winds of Magic was a complete mess. Beta feedback should’ve resulted in a delay to fix Beastmen, Balancing, Weaves, Weapon Skins, and so on.

So yea while the execution of said criticism is most fascinating I get where you are coming from. While I was here since the launch of VT2’s shoddy release I’m glad to say I wasn’t there for VT1’s issues as well (which I’ve heard falls in line with VT2’s own development bumps).

The Microtransaction store while being rather overpriced imo, is an alright addition and Old Haunts I find is pretty good. Who knows? Maybe Fatshark learned something from Winds of Magic…

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Because man what could it be in this highly polished game?
Technical issues that have been there since launch like:
Player spawning, endless loading screens, random hits thanks to breakdancing and iceskating enemies, AI Director completely out of hand, connection issues, backend errors, hyperdensity, enemie spawning, horrible performance.

Balance issues:
Beginner maps that got “balanced” because they were too easy so they are now still easy for 30 min and nearly on par with the old Halescourge in the last five minutes, which results in Boss maps being more reliable than the first ones when playing with randoms.
Career balancing is a trainwreck, weapon balancing is a trainwreck.

Also as I said, I’m good. I have been with Trollshark long enough to know that the core problems won’t be adressed. It might not seem so as I refuse to introduce my post with ten lines of shameless bootlicking before uttering “constructive critic” because this has been done since the closed beta and they simply ignore it.

I’m just genuinely interested in how exactly a company manages to release their product in such a horrible state of extremely poor quality again and again even if there is enough workforce.

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Fort Breakfast is actually bugged at the moment with the final event. Had a game where when we had to reload the cannon we had continuous waves of storm vermin, monks and chafe that eventually overwhelmed us.

I’m rather positive that Fatshark has some sort of Office Cat that runs around jumping on everyone’s keyboards while the employees smile and laugh.

I dont think it’s a “bug” just maybe too hard for some players. Just get a grudgeraker for the monks and you’ll be fine. Also stick together.
Get some elite killing weapons too.

Well put. Bloody Skaven!

I’m ot sure we people keep using the word microtransactions to describe DLC content. In my world a permanent addition to the game, be it purely cosmetic or content, is generally a dlc. A microtrabsaction would something like buying lives to be able to do more drugs in the shape of Candy crush or similar games, alternatively to speed up progress in insert random card based mobile game here (be it exclusive or not).

Like most others in this thread I don’t deny the validity of your criticism, even though you come off as both ignorant and rude, but truth be told, if you had followed dev communications you would’ve had answers to most of those questions. It would lost likely not have been satisfying answers or answers that invalidates your points of critic, but at least you could’ve spared us this ridiculous outburst.

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I am not sure if it is the same bug resurrecting time after time or more like another bug which leads to the same result though. Like your bug is you can’t go from A to B. This may be because there is no connection between the two points, or because B does not exist or because there is a wall inbetween. Before anyone tries to argue, this is an analogy.

Also, debugging is weird and even if you know the result, it may be complicated to find the actual issue:

“Very good @ImNotARatSienna, now wipe that spittle from your mouth.”

The OP hints at where the problem lies I think by taking things so far back. Release was broken and bugged to a comedy level which needed months to fix and get in a working state. How it launched with cleave and stagger completely broken is baffling but there we go. Old ground and all that.

BECAUSE the release needed so much unforseen work everything else has been shot up the wazoo and we’re here now still feeling the effects of that release.

3 months work on fixing the release meant everything else was shunted back or released to early. Roadmap got snuffed from the internet, Bogenhafen was poorly received due to the way weeklies happened and %that% Reddit thread about new armour skins. Ubersreik was ok, then we got to 1.6 (yay! Almost got it where it needs to be!) …WoM.

WoM actually felt like the first build a bunch of modders had put together to add a new faction.

Now Lohners Added, and with Versus over the horizon it’s possibly still stacking problems against problems.

BUT (and I’ve been slowly beaten from being a huge fan to a cynical and bitter huge fan) With the way things with Seasons appears to be working, and the weekly DevLogs, and the improvements in Patch Notes including Dev Comments, Plus new maps appearing fairly regularly and the Release of Lohners with some free/shillings only stuff I’m getting very cautiously optimistic. It looks like someone has decided to actually run things properly. Maybe it was a New Year Resolution.

Now if the next map is released with Paid Only hats, and no free stuff, and if I don’t see the hats from the BLOODY RELEASE TRAILER soon plus the new bugs with connectivity and the weird loading times I’ll be right there with the OP in continuing to be dumbfounded by whats going on at FS offices.

Please someone fix the issues where the screen hangs for 1-4 seconds, enemies still running around battering Sienna only for the screen to unfreeze and I got Boom! due the hammering I’ve received.

Oh and while we’re bringing up old stuff. Chests Stacking up, Scrap, Dust, Inventory Full, Deeds… You get the idea.

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3 months to put a bandaid on the beastmen (slightly decreased attack speed, removed one attack animation and reduced damage). Beastmen still extremely common and still an underdeveloped and frustrating faction to fight.
6 MONTHS to put Balanced Wizard in her current state (swap 2 talents in place, fix FFA and Kaboom)

Microtransaction has just been used to describe any smaller scale paid DLCs for ages now.

It’s just anything you buy in game with a small amount of money (though that definition gets stretched sometimes).

The stuff you’re talking about is more pay to win than just generic microtransactions.

Well @ImNotARatSienna , it’s a good thing you make your points in such a well founded and level headed way, and refrain from hyperbole, at least. Else you might have appeared like a frustrated person with poor emotional control.

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Not necessarily. Paying for more lives/energy in certain mobile games is pay to play (for an unlimited or longer time) and not necessarily for pvp purposes.

Technically speaking, a micro transaction is what you call any purchase related to a game or application that aren’t the actual game/application itself. This means that DLCs are, in fact, a form of micro-transaction.

But when people say micro-transactions with squinty eyes and hate in their voice, they usually mean “overpriced extra purchases meant to force you to drain your wallet in an evil fashion”, which is things like pay to win mechanics or having to purchase a premium currency to even be able to purchase any items. Which is def not what we have. We have a few cosmetics that you buy from the steam store as DLC, that’s it.

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It was bugged in our run. If I recall correctly the Monks/Stormer Vermin should spawn after each Cannon prompt in I believe 3 waves. What happened was the first two shots had zero elites but on the third when you have to reload the cannon we had continuous waves of Monks/Storm Vermin every 20 or so seconds. Pretty much deal with 1 wave and another spawns right after that.

I do not think that is intentional.

I see that we are in like minds over VT2’s development and current state. Release? Bad. Bogenhafen? Controversial. Back to Ubersreik? Good but rehashed content. Winds of Magic? Mistake.

Old Haunts gives some glimmer of hope. Lohner’s Emporium is just more salt to the wounds as the developers switch from DLC Maps + Base Game Costs and try to go for a more F2P business route. Priority will definitely be real money microtransactions as opposed to the free cosmetics though I’m sure we’ll get a few more recolored skins (which is super easy to do if the armor model textures are organized well). I actually forgot that a number of skins shown in trailers are yet to make it in the game. Scrapped content? Or just sitting there in some long forgotten cubicle at Fatshark… waiting to be discovered and monetized.

I’m in the exactly same spot when it comes to the amount of resources sitting around with zero material sink to use. Kinda getting to that same point with Deep Rock Galactic but at least those devs are far more competent imo. Perhaps they’ll add another bit of end game material that will help in that regard.

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During the beta I think the only thing they changed was Beastmen texture, Wargor’s knockback banner effect, perhaps adding the Ungor Archers (I think they were just 1 unit before) and fixing the Bestigor’s charge being super long and near guaranteed damage like how Minotaur currently is. However they are still janky when it comes to spawns and attack animations imo + lacking more specials/elites/monsters so that they have to borrow from other factions on their near exclusive map.

Bright Wizard they didn’t change so as to not scare off players who used that class to exploit Weaves. I think they were also afraid to make any changes because of it being Season 1 + the Leaderboard where such changes would’ve made some sort of impact on the terribly added competitive element.

So much of Winds of Magic is still underdeveloped imo. Beastmen, Weave difficulty scaling with zero bots for ranked, 120+ mini levels, and so on. At least they got the new weapon skins in finally lol.

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OMG I forgot about getting pinballed around by banners then shot off a cliff. Fun times.

Edit - I ACTUALLY WANT recoloured hats so after years they can finally match my black armour sets.