Citadel of Eternity
off to a great start, literally right next to the spawn in.
and the rest wanted in on the action!
You’d think the lack of floor here would be an issue, thankfully there is collision over thin air. Prais invisible floors! but not walls! no herasy!
more invisible floor, I’ll document but its not causing an issue.
as above, I’ll just move on. there is a lot of invisible floor here, the navmesh seems as long as the invisible floor remains in place.
ok last one
if i intentionally fall off behind me, I hang at the correct place where the real floor is shown, not the invisible floor.
ok back to actual problems:
Kruber straight up fell through the floor, but hung on anyway
I literally watched him take a running jump at this ledge, not all issues are navmesh I guess. Bot AI is still… deficient.
Floor collision is lacking, I tried walking up the “raised lip” of the stairs, 3 bots followed.
This specific issue appears to be either an issue with floor collision on the left hand side of this ramp, or the fall trigger. None of the others cause this issue when walked in the same way, this one does it 100% of the time, and the bots are less prone to it than players. I’ve got a video, I’ll report as a separate bug.
Surprisingly few issues in the citadel.
Either a lot of work was already done to fix up the problem areas, or this variantion doesn’t have many issues present. It was a very short route.