Hello, Forum! ![]()
About a week ago, I started toying with Perfect Blocking and the associated talents and blessings. I found it confusing why some buffs are just straight-up worse than others.
First of all, the only truly tailored class for Perfect Blocking is the Arbitrator. The Zealot and Ogryn have weapons that can lean into Perfect Blocking, but they don’t have sufficient talents for it, even though the Zealot got some lately (still not enough). I think all frontline/melee-focused classes should have options to spec into Perfect Blocking - specifically the aforementioned Arbitrator, Zealot, and Ogryn.
There are only 5 weapons that have Perfect Block blessings. Let’s talk about the Arbitrator and the cool Perfect Block buffs that other classes have no access to.
Retaliatory Force. This gives a passive 15% block cost reduction, and on top of that, Perfect Blocks give +15% damage and attack speed. It lasts for 8 seconds, and best of all, it is RENEWABLE. This buff is present in every fight I need it; I don’t need to worry about cooldowns. I can just Perfect Block to my own liking and reap the benefits. I even take it in non-forceful, non-frontliner builds - that’s how nice this talent point is, in my opinion.
Shield Plates. The same goes for Shield Plates. This is a nice buff to blocking as a whole. It instantly replenishes 10% Toughness on a Perfect Block (in addition to the neat toughness regen on regular blocking), and the cooldown on the Perfect Block part is ONLY 1 SECOND - likely just to prevent players from spamming it into hordes.
The Problem with Current Blessings
Now, look at the uncool blessing: Counterattack. Perfect Blocks give +12% attack speed, lasting 5 seconds, with a cooldown of 5 seconds. In a vacuum, the attack speed is useful and the blessing isn’t “bad”. However, what makes it obsolete is the context of Darktide, the videogame.
All classes have a talent node that is almost always picked that gives +10% attack speed passively, for the cost of 1 out of 30 talent points. The blessing offers a marginal increase (+2%) but requires a Perfect Block and takes up a whopping 1 of 2 blessing slots. The opportunity cost is huge. You never put a blessing on your weapon without being assured it is impactful.
The Risk Factor. Perfect Blocking itself is a huge drawback for activating a blessing because it is a defensive action that requires you to:
- Wait for an enemy to attack you.
- Time a block reaction perfectly.
- Hope a teammate doesn’t hit the enemy that exact second, or a dog doesn’t pounce, or the enemy doesn’t stumble.
- Hope your movement trajectory doesn’t dodge the attack completely.
On top of that, some enemy attacks(like overheads) cannot be blocked at all. It is “very cool” to try to Perfect Block in a mixed horde only to get a sneaky Mauler overhead on that block (literally what happened to me when I switched from my Arbitrator to my beloved Zealot). With my trained reaction on Arbitrator, I saw the Mauler wind up, put up the block, and got smacked with a chain blade on my head.
Representation in Builds. If we look at one of the very popular weapons, the Relic Blade, it has two Perfect Block blessings. Do you know how many community builds published on Darktide Lantern equip the Relic Blade with either of these? Zero.(Correction. There is exactly 1 build with counter attack, the build is not serious.) I am pretty sure I clicked on every single link. Even for fun, non-meta builds, these combinations don’t exist because they aren’t reliable enough.
Or let’s take the Shield and Shock Maul on Arbitrator. The amount of builds on Darktide Lantern with either Counterattack or Lightning Reflexes is 3, of which only 1 uses Counterattack. Incredible. And there are literally 0 Arbitrator builds with the regular Shock Maul that use Lightning Reflexes at all. Very cool.
Players are unwilling to invest the brainpower and risk during a match just to gain a marginally better buff than what is already present on the talent tree. Furthermore, classes with specific weapons for these blessings don’t need them! The Arbitrator has an overabundance of attack speed and a better version of Counter Attack (Retaliatory Force). The Zealot has no way to Perfect Block overheads, making the playstyle less preferable, and they already have easy access to standalone attack speed nodes.
Energy Transfer & Lightning Reflexes
Energy Transfer is mostly a joke ![]()
. It has the exact same effect as Cranial Grounding (or Heatsink while not active) while the weapon is active, BUT requires the player to Perfect Block. This is bad because Perfect Blocking is a “fluff” mechanic by itself and does literally the same stuff as a regular block - unlike a dodge or an attack, which have lots of buffs associated with them in the talent trees.
Then it gets a cooldown of 5 seconds. Its sole purpose is to offset the time wasted in “activated mode” trying to Perfect Block.
- You know what doesn’t have a cooldown? Cranial Grounding.
- You know what has an easier activation condition (just pressing M1)? Cranial Grounding.
- You know what gives damage on top of everything? Cranial Grounding.
Literally no one uses Energy Transfer because the alternatives are better. Crit build? Cranial or Heatsink. Martyrdom build? Cranial. Fatmangus IJ build? Cranial is always on the menu. Energy Transfer forces you to wait before engaging to fish for a block. “You press block and… oh no, the dog pounced! Oh no, you missed timing! Oh no, it was unblockable! If you actually land the Perfect Block exactly at the 5-second mark of the buff? Sorry, sir, no Energy Transfer for you - try again.” It is a self-defeating blessing.
Lightning Reflexes. This one, I think, is actually good. It is more represented than Counter Attack and has a more unique buff: +25% Strength. There are not many blue nodes that give the player +% Strength, especially in this amount, making this blessing unique. Plus, it can stun the attacker. The cooldown is understandable here because it offers a strong self-buff and a strong enemy debuff. I personally wouldn’t mind if the self-buff lasted 5 seconds instead of 3, but it is fine as it is.
My Suggestions for Improvement
- General Blessing Changes
- Counterattack & Energy Transfer: Remove the cooldowns.
- Counterattack: Should last 8 seconds instead of 5. It competes with other blessings and loses in uptime and ease of use compared to regular blue talent nodes. If there is a fear of degenerate abuse, put a small 1-3 second cooldown on it, but prolong the duration to 8 seconds regardless.
- Energy Transfer Rework:
- On Block: Reduce Heat buildup by 20% and increase dissipation by 6% lasts 4 seconds.
- On Perfect Block: Reduce Heat by 10-15% immediately (Cooldown 6-8s).
- Offensive Defense Blessing. I almost never see anyone using this. I always thought it should either:
- Give stacks on any spent stamina (push attacks, pushing, sprinting).
- Or give 2-3 stacks immediately on Perfect Block (maybe with a 3s cooldown like Lightning Reflexes).
- Zealot Perfect Block Talents. Zealot is a DPS melee class that can frontline. They need talents to make blocking relevant, specifically the ability to block attacks they usually cannot (like overheads). This fits the Zealot’s theme as a duelist/secondary frontliner.
- No Respite Rework: “Your Perfect Blocks can block all attacks. Replenish 10% Stamina on Melee Critical Hit. 1s Cooldown.”
- Note: I don’t understand the point of the current No Respite. I can only imagine some Crit Crusher build with push-attack spam taking this node to avoid being on 0% stamina.
- Retaliatory Defence: “Your Perfect Blocks can block all attacks. On Block Break, you are no longer Stunned and instead restore 50% Stamina. 12s Cooldown.”
- Note: I think this is the best candidate. It is already a somewhat useful talent and is in the left part of the tree with other block talent, so making it even better wouldn’t hurt.
- New Talent Idea (replacing “The Master’s Retribution”): “After a weakspot or critical hit, your Perfect Block can block all attacks for 4 seconds. Gain 15% increased weakspot and critical hit damage.”
- Note: I never see anyone take Master’s Retribution. I don’t understand why this thing is in the game by itself.
- The Master’s Retribution Rework: “Your Perfect Block can also block unblockable attacks. Knock back the Attacker on taking a Melee Hit. 8s Cooldown.”
- Note: At least this makes it slightly less of an unjustifiable waste of a talent point.
- Grievous Wounds Addition: “+50% Stagger on Melee Weakspot Hits. Your Perfect Blocks can block all attacks for 5 seconds after a weakspot hit.”
- Note: Same as with the previous talents, I never see this used at all. This is a buff with Perfect Blocking in mind.
- Integrating Perfect Block into Dodge Talents Zealot already has talents that trigger on Dodge. Perfect Block is essentially a “worse” version of Dodge, so it should trigger these talents too to alleviate the forgetfulness of the mechanic.
- Duelist: “+50% Finesse Damage for 3s on successful Dodge OR Perfect Block.”
- Riposte: “+3% Melee Damage after Successful Dodge OR Perfect Block. Stacking 5 times. Lasts 8s.”
- Good Balance: “A successful Dodge OR Perfect Block grants +25% Damage Reduction for 2.5s.”
- Second Wind: “Replenish 15% Toughness on a Successful Dodge. Additionally, your Perfect Block replenishes 10% Toughness with a cooldown of 1-3 seconds.”
By adding these triggers, we incentivize blocking without breaking the game, as dodging is still the preferred method of activation.
Conclusion. I just wanted to rant about the state of such a basic yet interesting mechanic that has been in a poor state for years. It is only alleviated somewhat by the Arbitrator, but even then, it’s not meta-level play - though on Arbitrator I feel I can at least go in and make an effective build with it, unlike Zealot (I didn’t test it on Ogryn at all).
I think Fatshark is too restrictive with Perfect Block buffs, to the point where it’s a super small niche just for fun (and disappointment) for less than 5% of the player base. I bet 90% of people didn’t even know that Perfect Blocking was a thing in this video game until the Arbitrator came along.
Fatshark, pls fix.

