That would be a great QoL improvement for full tank roles on Arbites and especially Ogryn, since they currently sacrifice a lot of damage in favor of survivability and drawing aggro for the team.
It would also prevent some frustrating scenarios, like ‘I got sniped because I had to push this perfectly timed hound pounce, even if the animation shows the shield remains in front of me’ or getting caught by boss grabs. The mechanic would still require skill, but in a different and more rewarding way to those specific playstyles that lean full into tank/perfect blocking.
With all due respect, this is what many mods do, which you seemed to defend in the other thread.
If the above was released as a mod then you would be silent, no?
I’m not trying to be facetious or snarky, but just pointing out what I believe might be a double standard here.
Also no need to lead a genuine suggestion with sarcasm. You could just say why you disagree with it.
The suggestion wasn’t terrible and wouldn’t have to be removing friction if the idea was pushed further.
TBF it’s actually not a terrible idea but would have to be made very ‘difficult’ to achieve, so as to avoid an easy spam fest.
Like if you have to face the direction of the attack for the prefect block to be successful, so you could still be netted from the side or back etc. and there was a cooldown between successful blocks.
I believe that would actually reward skill and could be pretty cool for twitchy play.
Edit: it could also be an optional node on all skill trees if it was too effective. Would require testing though oc.
How what op asks for is different from already present ability to dodge their attacks though? Both things are about pressing a button within a narrow time frame. How does one “involve thinking” - and the other one doesn’t?
Disablers are named disablers for a reason. The moment you give a character the option to negate their mechanic you start trivializing the game. Slippery slopes and so on
You mean dodging? Bubble? High stagger? there’s probably other ways to negate them already.
Perfect blocking is niche/skilful enough to deserve a spot IMO, it’s probably harder to get the timing right (especially while playing with high latency!) than just pressing whatever is your key for dodging.
I’m not specifically saying give it for “free” for everyone. Make it a talent or blessing you have to spec into, with cooldowns and whatnots.
Adding an additional tool to deal with disablers on top of the many others we already have, with this suggestions completely removing the need to use movement, positioning, any offensive options or any resources (and spacial awareness) to turn it into an extremely generous timed reaction check. Perfect blocks have a 1 second window, that’s huge 0.3 second time window
marty, my friend, it’s one thing to fall for bait posts back to back for an entire day and it’s another thing to go into a different post and circle back around to stepping on rakes for no reason.
Everyone seems obsessed with turning off disablers in this game lately and I honestly don’t get the reasoning at all. Disablers are barely a threat in this game to begin with, largely relying on players to not be paying attention to get owned by them. If you’re in a relatively good position with your team, they’re completely negated by instant rescues, and if you’re in a kite, they’re negated because you’re only making dodge inputs the only thing your brain should be thinking about is the exact direction you need to move.
I believe at this point that a certain subsection of the community could not handle a hookrat or a lifeleech if it were ported over to darktide at this point. Let alone an assassin rat.
I felt the sarcasm was unfair/mean and was just pointing out a double standard and then went on to suggest a way it could be incorporated to benefit a skilled player but only at certain instances:
Instead of poo-pooing an idea instantly with a derisive scoff, as many do on these forums, I like to think on it and figure ways it could be successfully implemented. I feel the idea has merit.
I don’t think the above would seriously impact the game tbh. In high havoc we must get an attempted disable every couple of seconds on average. If there was a cooldown and requirement to be facing the disabler at time of block then that would genuinely require a helluva lot of skill. Even the most skilled player would still get disabled imo.
we must be playing a different game then, usually I’m up there with psyker and scum, often times more kills/dps and “sacrifice” nothing for some random team insert.
if everyone looks after himself, everyone’s cared for especially at current power levels.
pull a doggo off someone or get taken yourself out of a net is a seconds worth effort at most.
if either fails, guess the run is fkked for a good reason.
As long as this tool requires as much consideration and skill as dodging, this changes literally nothing, just a matter of preference. To me, executing perfect block is more complex than dodging, I won’t even be trying to do that. But for somebody it may be more preferable dunno